Analysis and Evaluation of Kinect-based Action Recognition Algorithms
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Abstract (arXiv)
Human action recognition still exists many challenging problems such as different viewpoints, occlusion, lighting conditions, human body size and the speed of action execution, although it has been widely used in different areas. To tackle these challenges, the Kinect depth sensor has been developed to record real time depth sequences, which are insensitive to the color of human clothes and illumination conditions. Many methods on recognizing human action have been reported in the literature such as HON4D, HOPC, RBD and HDG, which use the 4D surface normals, pointclouds, skeleton-based model and depth gradients respectively to capture discriminative information from depth videos or skeleton data. In this research project, the performance of four aforementioned algorithms will be analyzed and evaluated using five benchmark datasets, which cover challenging issues such as noise, change of viewpoints, background clutters and occlusions. We also implemented and improved the HDG algorithm, and applied it in cross-view action recognition using the UWA3D Multiview Activity dataset. Moreover, we used different combinations of individual feature vectors in HDG for performance evaluation. The experimental results show that our improvement of HDG outperforms other three state-of-the-art algorithms for cross-view action recognition.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 4 of its 25 references that are in the map. First posted on arXiv 16 Dec 2021.
Builds on
4 of 25 references.
References · 4
- 2014Histogram of Oriented Principal Components for Cross-View Action Recognitioncited by 27
- 2014HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognitioncited by 15
- 2016Learning a Deep Model for Human Action Recognition from Novel Viewpointscited by 12
- 2014Action Classification with Locality-constrained Linear Codingcited by 2
Built on by
Citing papers per year: 2022: 2; 2023: 2; 2024: 3; 2025: 2.
9 papers.
- 2024Advancing Video Anomaly Detection: A Concise Review and a New Datasetcited by 49
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognitioncited by 22
- 2022Uncertainty-DTW for Time Series and Sequencescited by 21
- 2024Do Language Models Understand Time?cited by 14
- 2023Flow Dynamics Correction for Action Recognitioncited by 12
- 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
- 2025Feature Hallucination for Self-supervised Action Recognitioncited by 3
- 2025Evolving Skeletons: Motion Dynamics in Action Recognitioncited by 1
- 2025Feature Hallucination for Self-supervised Action Recognition25 Jun 2025
- 2025Evolving Skeletons: Motion Dynamics in Action Recognition5 Jan 2025
- 2024Do Language Models Understand Time?18 Dec 2024
- 2024Advancing Video Anomaly Detection: A Concise Review and a New Dataset7 Feb 2024
- 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignment7 Feb 2024
- 2023Flow Dynamics Correction for Action Recognition16 Oct 2023
- 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognition25 Mar 2023
- 2022Uncertainty-DTW for Time Series and Sequences30 Oct 2022
- 2022Temporal-Viewpoint Transportation Plan for Skeletal Few-shot Action Recognition30 Oct 2022