mlsanityData to 14 Oct 2026

MemAct: Streaming Spatial Understanding with Memory and Active Exploration

arXiv 2610.17640 ↗First posted 13 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

Spatial understanding is essential for embodied agents navigating and interacting with the physical world. As observations arrive incrementally, agents must reason in a streaming manner. Yet streaming understanding must also be closed-loop: task-relevant evidence may require both recalling past observations and actively acquiring new views. Existing streaming approaches largely emphasize processing incoming observations, leaving task-driven active exploration underexplored. We introduce MemAct, a framework for streaming spatial understanding with memory and action. A shared vision--language model incrementally writes structured historical memory, retrieves records and past frames on demand, and acquires additional evidence through movement and turning. Retrieved evidence and action observations inform subsequent decisions, enabling the agent to continue exploring or answer within a unified reasoning loop. We develop the MemAct suite, a data generation pipeline and collection across real and simulated environments, with approximately 1M training examples for spatial reasoning, memory writing, retrieval, and exploration. Its MemAct-bench comprises 20,000 main QA pairs evaluating current-observation understanding, historical evidence use, and active exploration, plus 2,000 separate Timing questions. MemAct combines supervised fine-tuning for memory and interaction with counterfactual action optimization using cumulative evidence gains, action costs, and terminal answer quality to improve exploration and stopping decisions. Experiments show that MemAct outperforms existing spatial understanding and streaming baselines and approaches frontier multimodal models on MemAct-bench while retaining streaming inference efficiency.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 52 references that are in the map. First posted on arXiv 13 Oct 2026.

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40 of 52 references.

References · 40

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28 more
  1. 2021ScanQA: 3D Question Answering for Spatial Scene Understandingcited by 346
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  3. 2024SpatialRGPT: Grounded Spatial Reasoning in Vision Language Modelscited by 311
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  16. 2025TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videoscited by 97
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  28. 2026Stream3D-VLM: Online 3D Spatial Understanding with Incremental Geometry Priorscited by 1

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  1. 2026See, Remember, Explore: A Benchmark and Baselines for Streaming Spatial Reasoning
  2. 2026VCN-Bench: A Video-Contextualized Navigation Benchmark for Spatial Reasoning over Prior Visual Experience
  3. 2026SpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied Environments
  4. 2026Active Exploring like a Pigeon: Reinforcing Spatial Reasoning via Agentic Vision-Language Models
  5. 2026Explore Like Humans: Autonomous Exploration with Online SG-Memo Construction for Embodied Agents
  6. 2025Thinking on Maps: How Foundation Model Agents Explore, Remember, and Reason Map Environments
  7. 2026RenderMem: Rendering as Spatial Memory Retrieval
  8. 2026Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?