mlsanityData to 7 Oct 2026

APM-Bench: Benchmarking Cross-session Persistent Memory for Egocentric Streaming Video Assistants

arXiv 2609.37559 ↗First posted 29 Sep 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

To serve as real-world personal assistants, streaming video models need persistent memory that retains past experiences for later use. Yet existing streaming benchmarks and methods often focus on individual continuous videos or short clips, overlooking that real-world interactions are often intermittent and require memory to persist across interruptions. To fill this gap, we introduce APM-Bench, which reformulates real-world streaming interaction as multi-session life trajectories. It contains 549 sessions, 104 trajectories, and 2,719 candidates, spanning both objective and open-ended questions. Each session is a video with fine-grained annotations, and sessions within a trajectory revolve around related activities. Models then use persistent memory to answer questions about past sessions and provide proactive responses while maintaining real-time interaction. This raises challenges: persistent memory must be storable, selectively retain information, be injected at the right time, and remain efficient. Moreover, finite storage may leave required evidence unavailable, so assistants should recognize missing evidence. Therefore, we systematically evaluate general video models under different memory protocols and diverse specialized streaming memory systems, and test whether models acknowledge insufficient evidence. Our evaluation reveals a clear utility--latency--storage trade-off: existing methods still struggle to simultaneously achieve reliable long-term recall, low overhead, and effective proactive assistance across sessions. APM-Bench provides a comprehensive testbed for developing and comparing persistent memory systems under realistic streaming conditions. We hope it encourages future work that jointly considers utility, latency, and storage toward more practical persistent memory for real-world streaming assistants.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 51 references that are in the map. First posted on arXiv 29 Sep 2026.

Builds on

33 of 51 references.

References · 33

  1. 2024StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understandingcited by 135
  2. 2025OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?cited by 134
  3. 2025Streaming Video Question-Answering with In-context Video KV-Cache Retrievalcited by 112
  4. 2025HD-EPIC: A Highly-Detailed Egocentric Video Datasetcited by 101
  5. 2025EgoLife: Towards Egocentric Life Assistantcited by 86
  6. 2025Flash-VStream: Efficient Real-Time Understanding for Long Video Streamscited by 78
  7. 2025StreamForest: Efficient Online Video Understanding with Persistent Event Memorycited by 71
  8. 2025StreamingTOM: Streaming Token Compression for Efficient Video Understandingcited by 41
  9. 2026HERMES: KV Cache as Hierarchical Memory for Efficient Streaming Video Understandingcited by 36
  10. 2026A Simple Baseline for Streaming Video Understandingcited by 29
  11. 2026FluxMem: Adaptive Hierarchical Memory for Streaming Video Understandingcited by 26
  12. 2025Eyes Wide Open: Ego Proactive Video-LLM for Streaming Videocited by 25
21 more
  1. 2025RTV-Bench: Benchmarking MLLM Continuous Perception, Understanding and Reasoning through Real-Time Videocited by 21
  2. 2026Video Streaming Thinking: VideoLLMs Can Watch and Think Simultaneouslycited by 19
  3. 2026OASIS: On-Demand Hierarchical Event Memory for Streaming Video Reasoningcited by 16
  4. 2026RIVER: A Real-Time Interaction Benchmark for Video LLMscited by 12
  5. 2026PhoStream: Benchmarking Real-World Streaming for Omnimodal Assistants in Mobile Scenarioscited by 10
  6. 2026Semantic-Aware Adaptive Visual Memory for Streaming Video Understandingcited by 8
  7. 2026Think While Watching: Online Streaming Segment-Level Memory for Multi-Turn Video Reasoning in Multimodal Large Language Modelscited by 7
  8. 2026OmniPro: A Comprehensive Benchmark for Omni-Proactive Streaming Video Understandingcited by 7
  9. 2026What Should a Streaming Video Model Remember?cited by 7
  10. 2026ObjectStream: Latent Objects as Memory Anchors for Streaming Video Understandingcited by 4
  11. 2026Dynamic Hub-and-Spoke Memory for Streaming Video Understandingcited by 4
  12. 2026An Efficient Streaming Video Understanding Framework with Agentic Controlcited by 3
  13. 2026EGOSTREAM: A Diagnostic Benchmark for Streaming Episodic Memory in Egocentric Visioncited by 3
  14. 2026StreamArena: Toward Continuous, Interactive, and Long-Horizon Agentic Streaming Video Understandingcited by 3
  15. 2026StreamTTT: Reconciling Real-Time Perception and Long-Term Memory in Streaming VLMscited by 3
  16. 2026EgoSAT: A Comprehensive Benchmark of Egocentric Streaming Interaction Understandingcited by 2
  17. 2026Vinci2: Providing Proactive Assistance in Continuous Egocentric Videoscited by 2
  18. 2026Realtime-Venus: A full-duplex interaction system with asynchronous delegationcited by 2
  19. 2026EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streamscited by 1
  20. 2026GROVE: Growing and Reasoning over Temporally Stratified Memory from Streaming Video Experiencecited by 1
  21. 2026StreamEMS: Streaming Video Understanding with Self-Evolving Memory Scheme for Vision-Language Modelscited by 1

Built on by

Not cited yet.