mlsanityData to 7 Oct 2026

DRHeC: Differentiable Rendering for Hand-Eye Calibration with RGB-Based Gradients

arXiv 2609.36779 ↗First posted 29 Sep 2026cs.RO cs.CV cs.GRcited by 0

Not on the map. Why?

Abstract (arXiv)

Accurate hand-eye calibration is crucial for precision manipulation. Traditional methods rely on markers, with their precision dependent on marker accuracy and observability. In contrast, markerless methods, such as learning-based approaches, use deep neural networks to directly extract keypoints or features from images, enabling the computation of hand-eye transformation with a single image and without the need for physical markers. Recently, differentiable rendering-based methods for hand-eye calibration have leveraged physical models to render binary masks and compare them with observations, enabling hand-eye calibration without fiducial markers in the calibration stage and providing interpretable optimization. While the state-of-the-art differentiable rendering methods achieve remarkable accuracy, the use of binary masks can result in the loss of internal profile details, reducing precision. Additionally, these methods can also suffer from unstable optimization and local minima. In this study, we propose a novel RGB-based differentiable rendering framework that provides richer geometric and appearance cues by incorporating color and mask geometric features, thereby improving calibration accuracy and optimization stability. Additionally, we propose a mask-guided image-to-image translation method to ensure explicit preservation of color and geometric consistency throughout the translation. Our approach is validated through both simulation and real-world experiments, with results demonstrating strong accuracy and robustness and clear improvements over existing differentiable rendering methods. Our method achieves a grasping success rate of 88.9% and insertion success rate of 57.4% on the UR5e real-world experiment, outperforming the state-of-the-art differentiable rendering hand-eye calibration method EasyHeC by 46.3 and 48.1 percentage points, respectively.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 25 of its 54 references that are in the map. First posted on arXiv 29 Sep 2026.

Builds on

25 of 54 references.

References · 25

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  3. 2020Denoising Diffusion Implicit Modelscited by 9,655
  4. 2023Segment Anythingcited by 8,158
  5. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  6. 2014Fully Convolutional Networks for Semantic Segmentationcited by 4,845
  7. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
  8. 2014Conditional Generative Adversarial Netscited by 2,152
  9. 2016Context Encoders: Feature Learning by Inpaintingcited by 1,424
  10. 2017High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANscited by 1,176
  11. 2016Colorful Image Colorizationcited by 1,113
  12. 2020Contrastive Learning for Unpaired Image-to-Image Translationcited by 637
13 more
  1. 2015Holistically-Nested Edge Detectioncited by 590
  2. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  3. 2023Gaussian Splatting SLAMcited by 410
  4. 2022BBDM: Image-to-image Translation with Brownian Bridge Diffusion Modelscited by 222
  5. 2016Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networkscited by 192
  6. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  7. 2019LatentFusion: End-to-End Differentiable Reconstruction and Rendering for Unseen Object Pose Estimationcited by 88
  8. 2019Camera-to-Robot Pose Estimation from a Single Imagecited by 48
  9. 2023EasyHeC: Accurate and Automatic Hand-eye Calibration via Differentiable Rendering and Space Explorationcited by 16
  10. 2020Pose Estimation for Robot Manipulators via Keypoint Optimization and Sim-to-Real Transfercited by 15
  11. 2023Image-based Pose Estimation and Shape Reconstruction for Robot Manipulators and Soft, Continuum Robots via Differentiable Renderingcited by 9
  12. 2021Learning Eye-in-Hand Camera Calibration from a Single Imagecited by 8
  13. 2024EasyHeC++: Fully Automatic Hand-Eye Calibration with Pretrained Image Modelscited by 6

Built on by

Not cited yet.