DexAgent: An Agentic Human2Sim2Robot Framework for Dexterous Manipulation with Self-Evolving Tool Library
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Human videos offer a scalable source of demonstrations for dexterous robot manipulation. However, existing human-to-simulation-to-robot (Human2Sim2Robot) pipelines rely on predefined procedures that struggle to accommodate diverse object properties and interactions, particularly those involving articulated and deformable objects. We introduce DexAgent, an agentic Human2Sim2Robot framework that converts a single egocentric human video and a task prompt into physically grounded robot trajectories for policy training. It operates through four stages: semantic understanding of human videos, property-based simulation reconstruction, robot trajectory optimization, and robot data generation. At each stage, DexAgent adapts its approach to the task and object properties by selecting suitable skills from its tool library or developing new ones when needed. Property-specific verifiers assess stage outcomes for physical validity and task-specific requirements and provide feedback for refinement, preventing error propagation through the workflow. This adaptive, verification-guided process allows DexAgent to process diverse objects and long-horizon tasks. In the final stage, DexAgent varies object and robot states in simulation to generate diverse robot trajectories from a single human video, then retextures the rendered observations to facilitate sim-to-real transfer. Newly developed skills and verifiers are retained in its tool library, making it self-evolving to accumulate reusable capabilities. This reduces processing time as DexAgent encounters more human videos. Across eleven real-world tasks, policies trained with DexAgent-generated data achieve a 3.5x higher success rate than competing baselines. Project website: https://dexagent1.github.io/.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 32 of its 37 references that are in the map. First posted on arXiv 28 Sep 2026.
Builds on
32 of 37 references.
Closest ancestors · 2
Same direction, newest first
- 2026GaP: A Graph-as-Policy Multi-Agent Self-Learning Harness For Variational Automation Tasks6 Jul
- 2026CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation23 Mar
Other references · 30
- 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,761
- 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 694
- 2018Learning Dexterous In-Hand Manipulationcited by 687
- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 429
- 2019Learning joint reconstruction of hands and manipulated objectscited by 378
- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
- 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 206
- 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 175
- 2023AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation Systemcited by 152
- 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 131
- 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videoscited by 128
18 more
- 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 94
- 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
- 2022DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Videocited by 89
- 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 66
- 2025Any6D: Model-free 6D Pose Estimation of Novel Objectscited by 49
- 2024DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Handscited by 45
- 2024G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesiscited by 43
- 2024DextrAH-G: Pixels-to-Action Dexterous Arm-Hand Grasping with Geometric Fabricscited by 42
- 2025DexMachina: Functional Retargeting for Bimanual Dexterous Manipulationcited by 37
- 2025Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstrationcited by 34
- 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 32
- 2024Reconstructing Hand-Held Objects in 3D from Images and Videoscited by 24
- 2026Do as I Do: Dexterous Manipulation Data from Everyday Human Videoscited by 13
- 20233D Reconstruction of Objects in Hands without Real World 3D Supervisioncited by 12
- 2026VOID: Video Object and Interaction Deletioncited by 9
- 2026EgoInfinity: A Web-Scale 4D Hand-Object Interaction Data Engine for Any-View Robot Retargeting and Video-to-Action Robot Learningcited by 9
- 2026TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulationcited by 6
- 2026One Demonstration, Many Objects: Generalizing Manipulation via Local Contact Geometrycited by 2
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Citing papers per year: 2026: 1.
1 paper.
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- 2025DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos
- 2026Dex-One2Many: Learning Dexterous Manipulation from a Single Human Demonstration
- 2026Real2Gym: Building Gyms from Videos, Bringing Skills to Robots
- 2025PhysicalAgent: Towards General Cognitive Robotics with Foundation World Models
- 2026DexRoam: Learning Mobile Bimanual Dexterous Manipulation from Egocentric Whole-Body Human Demonstrations ↗
- 2026DEXTERA: From a Single Image to Deployable Dexterous Manipulation via Real-to-Sim-to-Real ↗
- 2026EgoSteer: An Open-Source Full-Stack System Towards Steerable Dexterous Manipulation from Egocentric Videos
- 2025DexFlyWheel: A Scalable and Self-improving Data Generation Framework for Dexterous Manipulation