Viewport-based Neural 360deg Image Compression
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Abstract (arXiv)
Given the popularity of 360deg images on social media platforms, 360deg image compression becomes a critical technology for media storage and transmission. Conventional 360deg image compression pipeline projects the spherical image into a single 2D plane, leading to issues of oversampling and distortion. In this paper, we propose a novel viewport-based neural compression pipeline for 360deg images. By replacing the image projection in conventional 360deg image compression pipelines with viewport extraction and efficiently compressing multiple viewports, the proposed pipeline minimizes the inherent oversampling and distortion issues. However, viewport extraction impedes information sharing between multiple viewports during compression, causing the loss of global information about the spherical image. To tackle this global information loss, we design a neural viewport codec to capture global prior information across multiple viewports and maximally compress the viewport data. The viewport codec is empowered by a transformer-based ViewPort ConText (VPCT) module that can be integrated with canonical learning-based 2D image compression structures. We compare the proposed pipeline with existing 360deg image compression models and conventional 360deg image compression pipelines building on learning-based 2D image codecs and standard hand-crafted codecs. Results show that our pipeline saves an average of 14.01% bit consumption compared to the best-performing 360deg image compression methods without compromising quality. The proposed VPCT-based codec also outperforms existing 2D image codecs in the viewport-based neural compression pipeline. Our code can be found at: https://github.com/Jingwei-Liao/VPCT.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 25 of its 55 references that are in the map. First posted on arXiv 24 Mar 2026.
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25 of 55 references.
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13 more
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