mlsanityData to 7 Oct 2026

Unlocking Proactivity in Task-Oriented Dialogue

arXiv 2605.22240 ↗First posted 21 May 2026cs.AIcited by 1

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Abstract (arXiv)

Proactive task-oriented dialogue (TOD), such as outbound sales, demands a persuasive agent that actively probes the user's concerns and steers the conversation toward acceptance within a bounded number of turns. Yet post-trained LLMs are inherently conservative, and reward-shaping RL (e.g., GRPO) struggles since it only re-weights what an already passive policy samples. We show that conditioning on the user's latent concerns unlocks proactive capability that no amount of sampling can undermine, establishing these concerns as a pivotal training-time signal. To operationalize this finding, we build the Cognitive User Simulator, which models each user as a stratified persona comprising observable external traits and hidden internal concerns. The simulator produces faithful and diverse interactions, while emitting per-turn state dynamics that track persuasion progress. We then introduce Simulator-Induced Asymmetric-View Policy Optimization, which converts the modeled concerns and the simulation state transition into complementary training objectives: (1) Asymmetric On-Policy Self-Distillation that transfers concern-aware behavior from a privileged view of the same policy into its deployable, conversation-only view; and (2) State-Transition Policy Refinement ...

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 28 of its 33 references that are in the map. First posted on arXiv 21 May 2026.

Builds on

28 of 33 references.

References · 28

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16 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  1. 2025Grounded in Reality: Learning and Deploying Proactive LLM from Offline Logs
  2. 2025PRINCIPLES: Synthetic Strategy Memory for Proactive Dialogue Agents
  3. 2025From Simulation to Strategy: Automating Personalized Interaction Planning for Conversational Agents
  4. 2024Redefining Proactivity for Information Seeking Dialogue
  5. 2026TRACER: Trajectory-Aligned Learning for Multi-Turn User Simulation
  6. 2025SpeakRL: Synergizing Reasoning, Speaking, and Acting in Language Models with Reinforcement Learning
  7. 2025Beyond Task-Oriented and Chitchat Dialogues: Proactive and Transition-Aware Conversational Agents
  8. 2026Simulated Customers Never Walk Away: Decision Fidelity of LLM User Simulators Measured Against Real Purchase Outcomes