mlsanityData to 14 Oct 2026

SCAPES: Semantically Conditioned Autoregressive Prior for Environmental Sounds

arXiv 2609.04634 ↗First posted 4 Sep 2026cs.SD cs.AI cs.LGcited by 0

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Abstract (arXiv)

As generative audio models grow in complexity, the computational and ecological costs of synthesizing everyday sounds have become increasingly prohibitive, often requiring industrial-scale resources and massive datasets. In this paper, we present SCAPES: a Semantically Conditioned Autoregressive Prior for Environmental Sounds. SCAPES is a lightweight, resource-efficient generative model designed to synthesize high-fidelity environmental textures through high-level semantic control. By operating on the continuous latent manifold of a neural audio codec, our approach bypasses the rigid structural constraints inherent to discrete tokenization. We propose a segmentation strategy that decomposes audio into overlapping segments, enabling a Continuous Normalizing Flow (CNF) to model the evolution of latent trajectories using Flow Matching. Our experiments demonstrate that a 36-million parameter instance of SCAPES can be trained on limited, uncurated datasets using a single consumer-grade GPU. Notably, convergence is achieved after training for approximately twice the source audio duration, yielding high-fidelity outputs with robust long-term stability and semantic consistency. Furthermore, we showcase the model's capacity for smooth semantic interpolation, providing a flexible and accessible tool for open research and creative sound design. Code, pretrained weights, audio examples, and an interactive demo are publicly available on our project page https://cordutie.github.io/projects/scapes.html

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 40 references that are in the map. First posted on arXiv 4 Sep 2026.

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References · 23

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11 more
  1. 2023Make-An-Audio 2: Temporal-Enhanced Text-to-Audio Generationcited by 90
  2. 2021RAVE: A variational autoencoder for fast and high-quality neural audio synthesiscited by 73
  3. 2024Music2Latent: Consistency Autoencoders for Latent Audio Compressioncited by 33
  4. 2024Sketch2Sound: Controllable Audio Generation via Time-Varying Signals and Sonic Imitationscited by 24
  5. 2025KAD: No More FAD! An Effective and Efficient Evaluation Metric for Audio Generationcited by 24
  6. 2024Combining audio control and style transfer using latent diffusioncited by 10
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  11. 2026MusGU+: Toward a Musician-Centered Evaluation Framework and Discovery Tool for Generative Music AIcited by 1

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