SonicWeave: Chunk-Routed Mixture-of-Experts for Unified Audio Scene Generation
On the map: Mixture-of-experts → Multimodal MoE models
Abstract (arXiv)
Text-conditioned general audio generation is moving beyond isolated speech, music, and sound-effect synthesis toward a single model that can compose them into controllable, coherent audio scenes. This unified setting is particularly challenging: heterogeneous components impose conflicting structural requirements on a shared backbone, while a complex mixed scene may contain locally distinct or overlapping content that demands fine-grained adaptation within the same clip. Existing audio mixture-of-experts (MoEs) mainly route at the domain level, while token-wise routing overlooks the local continuity inherent to acoustic signals. We propose SonicWeave, a flow-matching model for unified audio scene generation. At its core is a chunk-routed MoE with a conflict-gated prior-evidence routing mechanism (CPE-MoE). CPE-MoE routes contiguous acoustic chunks by combining a global prior that encodes the structured text condition and diffusion phase with local evidence from the evolving acoustic state. A learned conflict gate favors the prior when local states are unreliable, while allowing local evidence to influence routing when a region departs from the global scene context. SonicWeave supports speech, music, sound effects, singing, and their fine-grained mixtures with a single set of weights. Across TTS, TTA, and TTM benchmarks, SonicWeave consistently improves over controlled Dense and Base-MoE baselines. Complex-scene evaluation further demonstrates improved compositional quality, while routing analyses reveal content-dependent expert specialization across diffusion phases. These results suggest that temporally coherent, prior-evidence routing is an effective conditional-computation strategy for unified audio generation. Project page: https://caiyunrui.github.io/SonicWeave.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Multimodal MoE models, one of 12 directions in Mixture-of-experts. Builds on 35 of its 42 references that are in the map. First posted on arXiv 10 Aug 2026.
Builds on
35 of 42 references.
Closest ancestors · 1
Same direction, newest first
- 2025Qwen3-VL Technical Report26 Nov
Other references · 34
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2022Scalable Diffusion Models with Transformerscited by 5,931
- 2022Classifier-Free Diffusion Guidancecited by 5,717
- 2022Flow Matching for Generative Modelingcited by 5,426
- 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,151
- 2022Robust Speech Recognition via Large-Scale Weak Supervisioncited by 3,972
- 2021Switch Transformers: Scaling to Trillion Parameter Models with Simple and Efficient Sparsitycited by 3,014
- 2025Qwen2.5-Omni Technical Reportcited by 704
- 2023AudioLDM: Text-to-Audio Generation with Latent Diffusion Modelscited by 592
- 2023Simple and Controllable Music Generationcited by 480
- 2023MusicLM: Generating Music From Textcited by 442
- 2017Supervised Learning of Universal Sentence Representations from Natural Language Inference Datacited by 428
22 more
- 2024F5-TTS: A Fairytaler that Fakes Fluent and Faithful Speech with Flow Matchingcited by 353
- 2023AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretrainingcited by 343
- 2024Seed-TTS: A Family of High-Quality Versatile Speech Generation Modelscited by 293
- 2024CosyVoice 2: Scalable Streaming Speech Synthesis with Large Language Modelscited by 282
- 2024Stable Audio Opencited by 192
- 2022Paraformer: Fast and Accurate Parallel Transformer for Non-autoregressive End-to-End Speech Recognitioncited by 139
- 2023Audiobox: Unified Audio Generation with Natural Language Promptscited by 120
- 2024Eliminating Oversaturation and Artifacts of High Guidance Scales in Diffusion Modelscited by 107
- 2023Make-An-Audio 2: Temporal-Enhanced Text-to-Audio Generationcited by 90
- 2025Step-Audio: Unified Understanding and Generation in Intelligent Speech Interactioncited by 83
- 2023The Song Describer Dataset: a Corpus of Audio Captions for Music-and-Language Evaluationcited by 68
- 2024TangoFlux: Super Fast and Faithful Text to Audio Generation with Flow Matching and Clap-Ranked Preference Optimizationcited by 67
- 2024Scaling Diffusion Transformers to 16 Billion Parameterscited by 65
- 2023LibriSpeech-PC: Benchmark for Evaluation of Punctuation and Capitalization Capabilities of end-to-end ASR Modelscited by 46
- 2024Switch Diffusion Transformer: Synergizing Denoising Tasks with Sparse Mixture-of-Expertscited by 31
- 2024EC-DIT: Scaling Diffusion Transformers with Adaptive Expert-Choice Routingcited by 29
- 2025AudioX: A Unified Framework for Anything-to-Audio Generationcited by 25
- 2025FreeAudio: Training-Free Timing Planning for Controllable Long-Form Text-to-Audio Generationcited by 21
- 2025UniFlow-Audio: Unified Flow Matching for Audio Generation from Omni-Modalitiescited by 5
- 2026Dasheng AudioGen: A Unified Model for Generating Coherent Audio Scenes from Textcited by 5
- 2025SegTune: Structured and Fine-Grained Control for Song Generationcited by 3
- 2026UniSonate: A Unified Model for Speech, Music, and Sound Effect Generation with Text Instructionscited by 2
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026VoxAudio: Vocalized Audio Synthesis via Multi-Reward Autoregressive Flow Matching
- 2026MiDashengLM-Gen: Unified Audio Scene Generation via LLM-Driven Autoregressive Flow Matching
- 2025Audio Palette: A Diffusion Transformer with Multi-Signal Conditioning for Controllable Foley Synthesis
- 2026AudioX-Turbo: A Unified Framework for Efficient Anything-to-Audio Generation
- 2024SonicDiffusion: Audio-Driven Image Generation and Editing with Pretrained Diffusion Models
- 2025Seeing Sound: Assembling Sounds from Visuals for Audio-to-Image Generation
- 2025UniMoE-Audio: Unified Speech and Music Generation with Dynamic-Capacity MoE
- 2026UAT: Unified Audio-Text Diffusion for Audio Generation, Editing, and Captioning