Pre-training Visual Dexterity in Simulation
Not on the map. Why?
Abstract (arXiv)
Large-scale pre-training has made robot policy fine-tuning increasingly data-efficient, but this progress has largely been driven by datasets and embodiments built around simple parallel-jaw grippers. Dexterous, multi-fingered hands remain comparatively data-starved because real teleoperation is costly to scale, while human hand video is off-embodiment and requires lossy pose estimation and retargeting. We introduce Simulation Pre-training for Dexterity (SPD), a pre-training framework for dexterous manipulation that uses data entirely collected in simulation. In SPD, humans manipulate virtual objects inside a VR headset, enabling on-embodiment trajectories and robot-free collection. With the help of five operators, we collect 75 hours of multi-task dexterous manipulation over one week, and use it to pre-train a causal transformer on a sequence modeling objective. We study the benefits of simulation pre-training on real-world tasks by fine-tuning on 1-2 hours of physical demonstrations on a 56-DoF bimanual dexterous setup. We find that our approach outperforms training behavior cloning policies from scratch, showing that simulation teleoperation is a viable pre-training source for real-world dexterous manipulation. We perform ablation studies, measuring the benefits of history conditioning and short action chunks for reactive control.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 44 of its 54 references that are in the map. First posted on arXiv 16 Aug 2026.
Builds on
44 of 54 references.
References · 44
- 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,297
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
- 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,490
- 2025DINOv3cited by 1,297
- 2021Perceiver: General Perception with Iterative Attentioncited by 1,089
- 2025Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Successcited by 844
- 2019Solving Rubik's Cube with a Robot Handcited by 699
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 685
- 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
- 2024RDT-1B: a Diffusion Foundation Model for Bimanual Manipulationcited by 670
- 2018Learning Dexterous In-Hand Manipulationcited by 643
- 2022Perceiver-Actor: A Multi-Task Transformer for Robotic Manipulationcited by 545
32 more
- 2022BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learningcited by 517
- 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 380
- 2023Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulationcited by 353
- 2024Latent Action Pretraining from Videoscited by 302
- 2019RoboNet: Large-Scale Multi-Robot Learningcited by 268
- 2022Masked Visual Pre-training for Motor Controlcited by 246
- 2022Real-World Robot Learning with Masked Visual Pre-trainingcited by 241
- 2021MT-Opt: Continuous Multi-Task Robotic Reinforcement Learning at Scalecited by 226
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
- 2023RoboCLIP: One Demonstration is Enough to Learn Robot Policiescited by 128
- 2024ALOHA Unleashed: A Simple Recipe for Robot Dexteritycited by 128
- 2025A Careful Examination of Large Behavior Models for Multitask Dexterous Manipulationcited by 125
- 2022Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learningcited by 113
- 2023RoboCat: A Self-Improving Generalist Agent for Robotic Manipulationcited by 108
- 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 92
- 2023General In-Hand Object Rotation with Vision and Touchcited by 87
- 2026EgoScale: Scaling Dexterous Manipulation with Diverse Egocentric Human Datacited by 77
- 2023DexArt: Benchmarking Generalizable Dexterous Manipulation with Articulated Objectscited by 64
- 2025Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videoscited by 63
- 2025DexUMI: Using Human Hand as the Universal Manipulation Interface for Dexterous Manipulationcited by 58
- 2023Robot Learning with Sensorimotor Pre-trainingcited by 51
- 2025Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulationcited by 42
- 2024DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Handscited by 37
- 2024Learning Manipulation by Predicting Interactioncited by 36
- 2023DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Trainingcited by 24
- 2025FreeTacMan: Robot-free Visuo-Tactile Data Collection System for Contact-rich Manipulationcited by 21
- 2024DexHub and DART: Towards Internet Scale Robot Data Collectioncited by 11
- 2026TacUMI: A Multi-Modal Universal Manipulation Interface for Contact-Rich Taskscited by 8
- 2026Scalable Behavior Cloning with Open Data, Training, and Evaluationcited by 7
- 2026UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perceptioncited by 4
- 2026Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulationcited by 4
- 2026DEX-Mouse: A Low-cost Portable and Universal Interface with Force Feedback for Data Collection of Dexterous Robotic Handscited by 1
Built on by
Not cited yet.