mlsanityData to 7 Oct 2026

Scalable Behavior Cloning with Open Data, Training, and Evaluation

arXiv 2606.27375 ↗First posted 25 Jun 2026cs.ROcited by 7

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Abstract (arXiv)

We introduce ABC, a fully open-source stack for manipulation with behavior cloning. At its core is ABC-130K: the largest open-source teleoperation dataset to date, featuring 3,500 hours of data spanning over 130K episodes across 195 diverse tasks. Furthermore, we open-source our accessible hardware setup, training infrastructure, and simulation pipeline. We also release 400 hours of sim-teleop data and provide a co-training recipe that produces correlated simulation and real-world evaluation, offering a reliable proxy for ablating model-design and training decisions before costly real-world evaluation. We explore various training recipes and compare common architectural choices for Diffusion Transformers (DiT) and Vision-Language-Action (VLA) models, grounding our findings in real-world evaluations. The resulting policies successfully execute dexterous tasks such as box folding and extracting credit cards from wallets. By providing a reproducible toolkit, we aim to place researchers on an equal footing, establishing the necessary foundation to learn the ABCs of Behavior Cloning together as a community.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Jun 2026.

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  1. 2026Behavioral Cloning Mystery
  2. 2024Problem Space Transformations for Out-of-Distribution Generalisation in Behavioural Cloning
  3. 2023Asking for Help: Failure Prediction in Behavioral Cloning through Value Approximation
  4. 2020Concurrent Training Improves the Performance of Behavioral Cloning from Observation
  5. 2022Behavior Transformers: Cloning k modes with one stone
  6. 2025SuFIA-BC: Generating High Quality Demonstration Data for Visuomotor Policy Learning in Surgical Subtasks
  7. 2026When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
  8. 2025WorldPlanner: Monte Carlo Tree Search and MPC with Action-Conditioned Visual World Models