mlsanityData to 7 Oct 2026

Learning from Failure: Inference-Time Self-Improvement for Computer-Use Agents

arXiv 2606.31270 ↗First posted 30 Jun 2026cs.CV cs.AI cs.CLcited by 5

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

also in 2 more
Abstract (arXiv)

Computer-use agents, which leverage multimodal large language models (MLLMs) to operate computers and complete tasks, have attracted significant attention for their utility and versatility. A major challenge in developing these agents is collecting large-scale, high-quality trajectories. The standard approach generates synthetic data through a self-improving loop: an agent is placed in a verifiable environment and iteratively fine-tuned on its successful trajectories. Despite its effectiveness, this paradigm exploits only successful trajectories and discards the failed ones, even though failures carry rich information about a model's weaknesses. In this work, we explore a complementary failure-driven self-improvement loop, a data-centric paradigm that turns failed trajectories into agent improvements. Specifically, we employ an LLM to diagnose failure modes, propose inference-time solutions, and generate code patches -- lightly verified by humans -- that upgrade the agent. We validate this approach with the state-of-the-art OpenCUA-72B model on the OSWorld benchmark, improving the success rate from 42.3% to 48.9%, a gain of 6.6 percentage points, without any additional training cost and with only modest inference overhead. Our results demonstrate that failure-driven self-improvement is a viable complement to success-based pipelines, enabling more efficient agent improvement.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 29 of its 34 references that are in the map. First posted on arXiv 30 Jun 2026.

Builds on

29 of 34 references.

Closest ancestors · 6

Same direction, newest first

  1. 2025A Survey on Agentic Multimodal Large Language Models13 Oct
  2. 2025OpenCUA: Open Foundations for Computer-Use Agents12 Aug
  3. 2025SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience6 Aug
  4. 2025InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners19 Apr
  5. 2025ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use4 Apr
  6. 2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models25 Jan

Other references · 23

  1. 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,908
  2. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,210
  3. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
  4. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 584
  5. 2024GPT-4V(ision) is a Generalist Web Agent, if Groundedcited by 547
  6. 2024Aguvis: Unified Pure Vision Agents for Autonomous GUI Interactioncited by 271
  7. 2024On the Effects of Data Scale on UI Control Agentscited by 187
  8. 2025Mobile-Agent-v3: Fundamental Agents for GUI Automationcited by 183
  9. 2024Agent S: An Open Agentic Framework that Uses Computers Like a Humancited by 182
  10. 2024Large Language Model-Brained GUI Agents: A Surveycited by 160
  11. 2024OmniACT: A Dataset and Benchmark for Enabling Multimodal Generalist Autonomous Agents for Desktop and Webcited by 156
  12. 2025Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agentscited by 156
11 more
  1. 2024Aria-UI: Visual Grounding for GUI Instructionscited by 136
  2. 2025Scaling Computer-Use Grounding via User Interface Decomposition and Synthesiscited by 132
  3. 2021Screen2Words: Automatic Mobile UI Summarization with Multimodal Learningcited by 119
  4. 2025Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learningcited by 79
  5. 2025OS Agents: A Survey on MLLM-based Agents for General Computing Devices Usecited by 35
  6. 2025UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-based Mobile GUI Agentscited by 33
  7. 2021Screen Parsing: Towards Reverse Engineering of UI Models from Screenshotscited by 32
  8. 2025Efficient Agent Training for Computer Usecited by 17
  9. 2025Grounding Computer Use Agents on Human Demonstrationscited by 16
  10. 2025Surfer 2: The Next Generation of Cross-Platform Computer Use Agentscited by 5
  11. 2025See, Think, Act: Teaching Multimodal Agents to Effectively Interact with GUI by Identifying Togglescited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 5.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Mistake Notebook Learning: Batch-Clustered Failures for Training-Free Agent Adaptation
  2. 2025PALADIN: Self-Correcting Language Model Agents to Cure Tool-Failure Cases
  3. 2026Loud Failures, Quiet Failures: Fault Detection and Recovery in Tool-Using Language Model Agents
  4. 2025AgenTracer: Who Is Inducing Failure in the LLM Agentic Systems?
  5. 2025Where LLM Agents Fail and How They can Learn From Failures
  6. 2026Sentry: Learning to Recover from LLM Agent Failures at Test Time
  7. 2026Learning from Failures: Heterogeneous Graph Memory for Small Language Model Tool-Using Agents
  8. 2026Self-Healing Agentic Orchestrators for Reliable Tool-Augmented Large Language Model Systems