mlsanityData to 14 Oct 2026

The Latent Bridge: A Continuous Slow-Fast Channel for Real-Time Game Agents

arXiv 2606.24470 ↗First posted 23 Jun 2026cs.AIcited by 3

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

A real-time agent for general computer use - with games as the most demanding case - must act within tens of milliseconds while still planning over seconds. These two regimes sit at opposite ends of the latency-quality tradeoff. A reasoning VLM (Qwen3-VL-8B-Thinking) deliberates effectively but requires ~1.5 s per response - far too slow for a 15 Hz control loop. In contrast, a reactive VLM (MiniCPM-o 4.5) acts in milliseconds but underperforms on planning-heavy tasks. We couple two frozen models of matched scale (9B reactive, 8B reasoning), leaving the communication channel as the sole trainable component. The standard coupling is a Text Bridge (T): the slow model writes a suffix the fast model reads. We introduce a learned continuous Latent Bridge (L) that projects the slow model's residuals into the fast model's input-embedding space in a LLaVA-style manner, avoiding any text round-trip; both are compared against Fast-Only (F). On 7 Atari games and a driving domain (MetaDrive), tuning the action decoder per channel on held-out seeds, the Latent Bridge matches or beats the Text Bridge in every domain: it significantly improves two games (MsPacman +57%, RoadRunner +28%) and is a safe drop-in elsewhere. Combining both channels interferes destructively (RoadRunner -96%), so only one should be used. The benefit is highly predictable: the bridge helps if and only if slow reasoning already beats fast reaction (T > F) - the Latent and Text gains over Fast-Only move together at r=0.93. MetaDrive is the controlled negative, where the Latent Bridge is demonstrably inert because the Text Bridge adds no value. We release replay recordings and reproducible pipelines.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 17 of its 27 references that are in the map. First posted on arXiv 23 Jun 2026.

Builds on

17 of 27 references.

References · 17

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2023Visual Instruction Tuningcited by 7,869
  3. 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
  4. 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
  5. 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,373
  6. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
  7. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
  8. 2022Fast Inference from Transformers via Speculative Decodingcited by 1,653
  9. 2024τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domainscited by 1,402
  10. 2022Inner Monologue: Embodied Reasoning through Planning with Language Modelscited by 1,081
  11. 2024Training Large Language Models to Reason in a Continuous Latent Spacecited by 797
  12. 2024Quiet-STaR: Language Models Can Teach Themselves to Think Before Speakingcited by 301
5 more
  1. 2021MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learningcited by 290
  2. 2023Think before you speak: Training Language Models With Pause Tokenscited by 264
  3. 2024Mixture-of-Depths: Dynamically allocating compute in transformer-based language modelscited by 258
  4. 2024From Explicit CoT to Implicit CoT: Learning to Internalize CoT Step by Stepcited by 235
  5. 2025Step-Audio-R1 Technical Reportcited by 36

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026The World Won't Wait: Evaluating and Teaching Agents Under a Live Clock
  2. 2025TextAtari: 100K Frames Game Playing with Language Agents
  3. 2026Towards Improving Sequential Decision-Making in LLM Agents via Experience Memory
  4. 2025Win Fast or Lose Slow: Balancing Speed and Accuracy in Latency-Sensitive Decisions of LLMs
  5. 2026Adaptive Latent Agentic Reasoning
  6. 2026AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents
  7. 2024Atari-GPT: Benchmarking Multimodal Large Language Models as Low-Level Policies in Atari Games
  8. 2022Multi-Game Decision Transformers