OpenSkill: A faster asymmetric multi-team, multiplayer rating system
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Abstract (arXiv)
Assessing and comparing player skill in online multiplayer gaming environments is essential for fair matchmaking and player engagement. Traditional ranking models like Elo and Glicko-2, designed for two-player games, are insufficient for the complexity of multi-player, asymmetric team-based matches. To address this gap, the OpenSkill library offers a suite of sophisticated, fast, and adaptable models tailored for such dynamics. Drawing from Bayesian inference methods, OpenSkill provides a more accurate representation of individual player contributions and speeds up the computation of ranks. This paper introduces the OpenSkill library, featuring a Python implementation of the Plackett-Luce model among others, highlighting its performance advantages and predictive accuracy against proprietary systems like TrueSkill. OpenSkill is a valuable tool for game developers and researchers, ensuring a responsive and fair gaming experience by efficiently adjusting player rankings based on game outcomes. The library's support for time decay and diligent documentation further aid in its practical application, making it a robust solution for the nuanced world of multiplayer ranking systems. This paper also acknowledges areas for future enhancement, such as partial play and contribution weighting, emphasizing the library's ongoing development to meet the evolving needs of online gaming communities.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Jan 2024.
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Citing papers per year: 2024: 3; 2025: 2; 2026: 4.
9 papers.
- 2026Covenant-72B: Pre-Training a 72B LLM with Trustless Peers Over-the-Internetcited by 6
- 2026CalBench: Evaluating Coordination-Privacy Trade-offs in Multi-Agent LLMscited by 6
- 2024An Empirical Analysis of GPT-4V's Performance on Fashion Aesthetic Evaluationcited by 3
- 2024Reliable, Reproducible, and Really Fast Leaderboards with Evalicacited by 3
- 2025Incentivizing Permissionless Distributed Learning of LLMscited by 3
- 2026CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization Vcited by 2
- 2024Fashionability-Enhancing Outfit Image Editing with Conditional Diffusion Modelscited by 0
- 2025PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legendscited by 0
- 2026Superhuman AI for Generals.io Using Self-Play Reinforcement Learningcited by 0
- 2026Superhuman AI for Generals.io Using Self-Play Reinforcement Learning22 Jun 2026
- 2026CalBench: Evaluating Coordination-Privacy Trade-offs in Multi-Agent LLMs10 May 2026
- 2026CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization V9 Apr 2026
- 2026Covenant-72B: Pre-Training a 72B LLM with Trustless Peers Over-the-Internet9 Mar 2026
- 2025Incentivizing Permissionless Distributed Learning of LLMs27 May 2025
- 2025PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends17 Jan 2025
- 2024Fashionability-Enhancing Outfit Image Editing with Conditional Diffusion Models24 Dec 2024
- 2024Reliable, Reproducible, and Really Fast Leaderboards with Evalica15 Dec 2024
- 2024An Empirical Analysis of GPT-4V's Performance on Fashion Aesthetic Evaluation31 Oct 2024