mlsanityData to 7 Oct 2026

Improving Text-to-Music Generation with Human Preference Rewards

arXiv 2606.21670 ↗First posted 19 Jun 2026cs.SD cs.AI cs.LGcited by 0

On the map: LLM alignment / RLHF / preference optimisation → Preference alignment for recommenders and RAG

Abstract (arXiv)

We describe our entry to the efficiency track of the Academic Text-to-Music (ATTM) Grand Challenge at ICME 2026. Beyond the challenge protocol's FAD-CLAP and CLAP score, we add a learned human-preference reward from TuneJury, a twin pairwise ranker trained over open music-preference datasets. The reward serves both as a training-time conditioning signal and as a sample-selection criterion. The pipeline combines five engineering decisions on a 120M-parameter FluxAudio-S backbone, four at training time and one at inference: (i) training-time reward conditioning that doubles as an inference-time CFG axis, (ii) a sweep over five score-conditioning architectures, where training and inference use different variants, (iii) expert iteration on the top decile, (iv) a short preference-tuning pass (CRPO) for audio-text alignment, and (v) inference post-processing via joint CFG, source separation, and loudness normalization. Per-stage decomposition on 100 Song Describer prompts shows training-time reward conditioning as a functional conditioning axis, expert iteration as the dominant contributor, the preference-tuning pass adding only noise-level gain, and the inference-time score scalar already saturated by the end of the chain.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Preference alignment for recommenders and RAG, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 23 of its 29 references that are in the map. First posted on arXiv 19 Jun 2026.

Builds on

23 of 29 references.

Closest ancestors · 3

Same direction, newest first

  1. 2026TuneJury: An Open Metric for Improving Music Generation Preference Alignment15 Jun
  2. 2025Aligning Text-to-Music Evaluation with Human Preferences20 Mar
  3. 2024TangoFlux: Super Fast and Faithful Text to Audio Generation with Flow Matching and Clap-Ranked Preference Optimization30 Dec

Other references · 20

  1. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
  2. 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 7,916
  3. 2022Classifier-Free Diffusion Guidancecited by 5,717
  4. 2022Flow Matching for Generative Modelingcited by 5,426
  5. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  6. 2025AlphaEvolve: A coding agent for scientific and algorithmic discoverycited by 763
  7. 2022Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentationcited by 707
  8. 2023Reinforced Self-Training (ReST) for Language Modelingcited by 486
  9. 2017Thinking Fast and Slow with Deep Learning and Tree Searchcited by 245
  10. 2022BigVGAN: A Universal Neural Vocoder with Large-Scale Trainingcited by 245
  11. 2023MERT: Acoustic Music Understanding Model with Large-Scale Self-supervised Trainingcited by 175
  12. 2019Music Source Separation in the Waveform Domaincited by 98
8 more
  1. 2023The Song Describer Dataset: a Corpus of Audio Captions for Music-and-Language Evaluationcited by 68
  2. 2025Barbarians at the Gate: How AI is Upending Systems Researchcited by 48
  3. 2025SongEval: A Benchmark Dataset for Song Aesthetics Evaluationcited by 24
  4. 2024FLUX that Plays Musiccited by 18
  5. 2025Benchmarking Music Generation Models and Metrics via Human Preference Studiescited by 15
  6. 2025MeanAudio: Fast and Faithful Text-to-Audio Generation with Mean Flowscited by 14
  7. 2025Music Arena: Live Evaluation for Text-to-Musiccited by 8
  8. 2026Academic Text-to-Music Grand Challenge: Datasets, Baselines, and Evaluation Methodscited by 3

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2024MusicRL: Aligning Music Generation to Human Preferences
  2. 2026Instrumental Text-to-Music Generation with Auxiliary Conditioning Branches ↗
  3. 2026CMI-RewardBench: Evaluating Music Reward Models with Compositional Multimodal Instruction
  4. 2025MR-FlowDPO: Multi-Reward Direct Preference Optimization for Flow-Matching Text-to-Music Generation
  5. 2025Preference-Based Learning in Audio Applications: A Systematic Analysis
  6. 2025Aligning Generative Music AI with Human Preferences: Methods and Challenges
  7. 2026MuseCritic: Learning Multi-Aspect Song Rewards through Natural-Language Aesthetic Critiques
  8. 2025LeVo: High-Quality Song Generation with Multi-Preference Alignment