Preference-Based Learning in Audio Applications: A Systematic Analysis
Not on the map. Why?
Abstract (arXiv)
Despite the parallel challenges that audio and text domains face in evaluating generative model outputs, preference learning remains remarkably underexplored in audio applications. Through a PRISMA-guided systematic review of approximately 500 papers, we find that only 30 (6%) apply preference learning to audio tasks. Our analysis reveals a field in transition: pre-2021 works focused on emotion recognition using traditional ranking methods (rankSVM), while post-2021 studies have pivoted toward generation tasks employing modern RLHF frameworks. We identify three critical patterns: (1) the emergence of multi-dimensional evaluation strategies combining synthetic, automated, and human preferences; (2) inconsistent alignment between traditional metrics (WER, PESQ) and human judgments across different contexts; and (3) convergence on multi-stage training pipelines that combine reward signals. Our findings suggest that while preference learning shows promise for audio, particularly in capturing subjective qualities like naturalness and musicality, the field requires standardized benchmarks, higher-quality datasets, and systematic investigation of how temporal factors unique to audio impact preference learning frameworks.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Nov 2025.
Builds on
0 of 0 references.
No references here yet.
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026Improving Text-to-Music Generation with Human Preference Rewards
- 2025Aligning Text-to-Music Evaluation with Human Preferences
- 2025Aligning Generative Music AI with Human Preferences: Methods and Challenges
- 2026TuneJury: An Open Metric for Improving Music Generation Preference Alignment
- 2026Putting HUMANS first: Efficient LAM Evaluation with Human Preference Alignment
- 2025Decoding the Ear: A Framework for Objectifying Expressiveness from Human Preference Through Efficient Alignment
- 2024Tango 2: Aligning Diffusion-based Text-to-Audio Generations through Direct Preference Optimization
- 2026VA-Judger: Reward Modeling from Human Preference Feedback for Joint Video-Audio Generation