Mobile UMI: Cross-View Diffusion Policy with Decoupled Kinematics for Mobile Manipulation
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
Mobile imitation learning on portable demonstration interfaces faces two coupled bottlenecks: locomotion-contaminated action labels and inference-induced execution latency on a continuously moving base. Recent wrist-mounted interfaces lower the cost of tabletop data collection, yet a single wrist view does not capture the global context required for base navigation. Adding a body-mounted camera entangles human walking with hand motion. Meanwhile, generative policies introduce hundreds of milliseconds of inference latency, during which the base advances past predicted waypoints, forcing backward corrections at action splices. This paper presents Mobile UMI, a hardware-free demonstration framework that addresses both gaps through three components. First, a dual-camera capture system records chest-centric global context and wrist-centric local interaction without any robot present. Second, a one-shot ChArUco-based spatial anchor unifies the chest and hand visual-inertial frames; the hand pose is then re-expressed relative to the chest to extract decoupled SE(3) manipulation and SE(2) base trajectories. Third, an asynchronous receding-horizon executor performs online state matching: each generated action chunk is realigned with the current physical pose so that expired waypoints are discarded before execution. The full system is evaluated on four long-horizon household tasks, achieving an average success rate of 83.8% over 100 trials per task. Controlled comparisons against ACT and Diffusion Policy show that the chest-relative label alone closes much of the gap; online state matching closes the remainder. These results indicate that, for mobile imitation learning under the tested conditions, explicit kinematic factorization combined with state-level latency alignment provides an effective solution without requiring architectural changes to the underlying policy class.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 32 of its 33 references that are in the map. First posted on arXiv 20 May 2026.
Builds on
32 of 33 references.
Closest ancestors · 2
Same direction, newest first
- 2024RDT-1B: a Diffusion Foundation Model for Bimanual Manipulation10 Oct
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
Other references · 30
- 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,568
- 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 394
- 2024Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperationcited by 391
- 2024Video Prediction Policy: A Generalist Robot Policy with Predictive Visual Representationscited by 289
- 2023GELLO: A General, Low-Cost, and Intuitive Teleoperation Framework for Robot Manipulatorscited by 189
- 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 175
- 2022Human-to-Robot Imitation in the Wildcited by 161
- 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 160
- 2023AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation Systemcited by 152
- 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 145
- 2023RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketchescited by 133
- 2020Learning Dexterous Grasping with Object-Centric Visual Affordancescited by 85
18 more
- 2024Bunny-VisionPro: Real-Time Bimanual Dexterous Teleoperation for Imitation Learningcited by 77
- 2024OPEN TEACH: A Versatile Teleoperation System for Robotic Manipulationcited by 71
- 2025MemER: Scaling Up Memory for Robot Control via Experience Retrievalcited by 67
- 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 66
- 2025DexUMI: Using Human Hand as the Universal Manipulation Interface for Dexterous Manipulationcited by 66
- 2022Holo-Dex: Teaching Dexterity with Immersive Mixed Realitycited by 57
- 2019Learning Predictive Models From Observation and Interactioncited by 41
- 2025Vision in Action: Learning Active Perception from Human Demonstrationscited by 37
- 2024TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulationcited by 30
- 2024SPIN: Simultaneous Perception, Interaction and Navigationcited by 29
- 2025Touch in the Wild: Learning Fine-Grained Manipulation with a Portable Visuo-Tactile Grippercited by 29
- 2024TidyBot++: An Open-Source Holonomic Mobile Manipulator for Robot Learningcited by 22
- 2025AnyDexGrasp: General Dexterous Grasping for Different Hands with Human-level Learning Efficiencycited by 16
- 2025Mobi-π: Mobilizing Your Robot Learning Policycited by 10
- 2025RoboPanoptes: The All-seeing Robot with Whole-body Dexteritycited by 9
- 2025LookOut: Real-World Humanoid Egocentric Navigationcited by 9
- 2025HoMeR: Learning In-the-Wild Mobile Manipulation via Hybrid Imitation and Whole-Body Controlcited by 8
- 2025MobRT: A Digital Twin-Based Framework for Scalable Learning in Mobile Manipulationcited by 1
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2025MV-UMI: A Scalable Multi-View Interface for Cross-Embodiment Learning
- 2026ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
- 2026MM-ABC: Towards Generalist Mobile Manipulation via Seeing, Coordinating and Imagining ↗
- 2026MoCaP: Mobile Code-as-Policies for Zero-Shot Mobile Manipulation from Passive Human Videos ↗
- 2026MobileWAM: Bridging World Action Models to Mobile Manipulation with Chain-of-Foresight
- 2026Spatially Conditioned Diffusion Policy: Learning Precise and Robust Manipulation with a Single RGB Camera
- 2026UMI-Bridge: Action-Anchored Latent Alignment across Human and Robot Manipulation Data ↗
- 2025UMIGen: A Unified Framework for Egocentric Point Cloud Generation and Cross-Embodiment Robotic Imitation Learning