mlsanityData to 7 Oct 2026

Learning Predictive Models From Observation and Interaction

arXiv 1912.12773 ↗First posted 30 Dec 2019cs.LG cs.RO stat.MLcited by 41

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Abstract (arXiv)

Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes. However, learning a model that captures the dynamics of complex skills represents a major challenge: if the agent needs a good model to perform these skills, it might never be able to collect the experience on its own that is required to learn these delicate and complex behaviors. Instead, we can imagine augmenting the training set with observational data of other agents, such as humans. Such data is likely more plentiful, but represents a different embodiment. For example, videos of humans might show a robot how to use a tool, but (i) are not annotated with suitable robot actions, and (ii) contain a systematic distributional shift due to the embodiment differences between humans and robots. We address the first challenge by formulating the corresponding graphical model and treating the action as an observed variable for the interaction data and an unobserved variable for the observation data, and the second challenge by using a domain-dependent prior. In addition to interaction data, our method is able to leverage videos of passive observations in a driving dataset and a dataset of robotic manipulation videos. A robotic planning agent equipped with our method can learn to use tools in a tabletop robotic manipulation setting by observing humans without ever seeing a robotic video of tool use.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Dec 2019.

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Citing papers per year: 2021: 11; 2022: 5; 2023: 5; 2024: 12; 2025: 5; 2026: 3.

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  1. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
  2. 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 241
  3. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Playcited by 214
  4. 2023Any-point Trajectory Modeling for Policy Learningcited by 207
  5. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
  6. 2021Physion: Evaluating Physical Prediction from Vision in Humans and Machinescited by 145
  7. 2024Flow as the Cross-Domain Manipulation Interfacecited by 126
  8. 2021Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videoscited by 116
  9. 2025AdaWorld: Learning Adaptable World Models with Latent Actionscited by 108
  10. 2022Reinforcement Learning with Action-Free Pre-Training from Videoscited by 107
  11. 2023Zero-Shot Robot Manipulation from Passive Human Videoscited by 49
  12. 2023Pre-training Contextualized World Models with In-the-wild Videos for Reinforcement Learningcited by 45
29 more
  1. 2024DynaMo: In-Domain Dynamics Pretraining for Visuo-Motor Controlcited by 43
  2. 2024Towards Generalist Robot Learning from Internet Video: A Surveycited by 40
  3. 2022Semi-Supervised Offline Reinforcement Learning with Action-Free Trajectoriescited by 27
  4. 2025Latent Diffusion Planning for Imitation Learningcited by 26
  5. 2024A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoalscited by 20
  6. 2021Shaping embodied agent behavior with activity-context priors from egocentric videocited by 17
  7. 2023Learning Video-Conditioned Policies for Unseen Manipulation Taskscited by 15
  8. 2021Imitation by Predicting Observationscited by 13
  9. 2024One-Shot Imitation under Mismatched Executioncited by 11
  10. 2024Learning by Watching: A Review of Video-based Learning Approaches for Robot Manipulationcited by 10
  11. 2024VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actionscited by 8
  12. 2024On-Robot Reinforcement Learning with Goal-Contrastive Rewardscited by 7
  13. 2021VDSM: Unsupervised Video Disentanglement with State-Space Modeling and Deep Mixtures of Expertscited by 6
  14. 2021Agent-Centric Representations for Multi-Agent Reinforcement Learningcited by 6
  15. 2025Chain-of-Modality: Learning Manipulation Programs from Multimodal Human Videos with Vision-Language-Modelscited by 6
  16. 2025X-Diffusion: Training Diffusion Policies on Cross-Embodiment Human Demonstrationscited by 6
  17. 2021Object-centric Video Prediction without Annotationcited by 5
  18. 2024TieBot: Learning to Knot a Tie from Visual Demonstration through a Real-to-Sim-to-Real Approachcited by 5
  19. 2021Learning from demonstrations with SACR2: Soft Actor-Critic with Reward Relabelingcited by 4
  20. 2024FACTS: A Factored State-Space Framework For World Modellingcited by 4
  21. 2025Latent Adaptive Planner for Dynamic Manipulationcited by 4
  22. 2026SVL: Goal-Conditioned Reinforcement Learning as Survival Learningcited by 3
  23. 2024Generalizing Multi-Step Inverse Models for Representation Learning to Finite-Memory POMDPscited by 2
  24. 2024Imitation Learning with Limited Actions via Diffusion Planners and Deep Koopman Controllerscited by 2
  25. 2021Video2Skill: Adapting Events in Demonstration Videos to Skills in an Environment using Cyclic MDP Homomorphismscited by 1
  26. 2022STIR2: Reward Relabelling for combined Reinforcement and Imitation Learning on sparse-reward taskscited by 1
  27. 2026Mobile UMI: Cross-View Diffusion Policy with Decoupled Kinematics for Mobile Manipulationcited by 1
  28. 2021Analyzing the Hidden Activations of Deep Policy Networks: Why Representation Matterscited by 0
  29. 2026PathBridger: Subgoal Bridges for Offline Goal-Conditioned Reinforcement Learningcited by 0