mlsanityData to 14 Oct 2026

JAXenstein: Accelerated Benchmarking for First-Person Environments

arXiv 2605.19926 ↗First posted 19 May 2026cs.LGcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

The progression of reinforcement learning algorithms have been driven by challenging benchmarks. The rate in which a researcher can iterate on a problem setting directly impacts the speed of algorithm development. Modern machine learning has produced tools that allow for fast and scalable algorithm development like the JAX library. With the availability of these tools, a serious bottleneck in algorithm development is the availability of large and complex domains for experimentation. Most notably, the JAX reinforcement learning ecosystem does not have any benchmarks that test visual first-person tasks; these domains are crucial for testing both exploration and an agent's ability to overcome partial observability. We introduce JAXenstein: an open-source JAX-based benchmark that implements the Wolfenstein 3D rendering engine for fast and scalable experimentation in visual first-person tasks. JAXenstein is several times faster than comparable vision-based benchmarks, and is easily extensible to more complex first-person domains.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 8 of its 19 references that are in the map. First posted on arXiv 19 May 2026.

Builds on

8 of 19 references.

References · 8

  1. 2015Continuous control with deep reinforcement learningcited by 3,407
  2. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  3. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
  4. 2018Exploration by Random Network Distillationcited by 993
  5. 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 407
  6. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 327
  7. 2022Discovered Policy Optimisationcited by 104
  8. 2018ViZDoom Competitions: Playing Doom from Pixelscited by 51

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