AQuaUI: Visual Token Reduction for GUI Agents with Adaptive Quadtrees
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
also in 2 more
Abstract (arXiv)
Large Multimodal Models (LMMs) have recently emerged as promising backbones for GUI-agent models, where high-resolution GUI screenshots are introduced to the prompts at each iteration step. However, these screenshots exhibit highly non-uniform spatial information density: large regions may carry little information and are visually homogeneous, while key text and icons may require high visual fidelity. Existing approaches to this problem either require additional training or rely on attention-based token compression, ignoring the structured layout and spatial redundancy of GUI screenshots. To fill the gap, this paper proposes AquaUI, a training-free inference-time token reduction method for GUI agent models that utilizes the non-uniform information density in screenshots. AQuaUI constructs an adaptive quadtree on each screenshot input and keeps one representative merged token per leaf of the quadtree. AQuaUI preserves the spatial positions of retained tokens throughout the pipeline to ensure that all position-encoding stages remain consistent. To further improve temporal consistency across multi-step GUI interactions, we propose a conditional quadtree algorithm that leverages the continuity between consecutive screenshots within a single request. Specifically, it refines the current quadtree using previous quadtrees as references, helping preserve fine-grained regions across static or mildly shifted GUI states. We implement AQuaUI on state-of-the-art GUI agent models and conduct experiments on standard grounding and navigational benchmarks. AQuaUI consistently shows improved accuracy-efficiency trade-offs over prior baselines. Notably, on GUI-Owl-1.5-32B-Instruct, AQuaUI achieves up to 13.22% speedup and 29.52% fewer visual tokens while retaining 99.06% of full-token performance, suggesting that the spatial redundancy of GUI screenshots can be exploited at inference without retraining.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 34 of its 38 references that are in the map. First posted on arXiv 19 May 2026.
Builds on
34 of 38 references.
Closest ancestors · 5
Same direction, newest first
- 2026FocusUI: Efficient UI Grounding via Position-Preserving Visual Token Selection7 Jan
- 2025GUI-KV: Efficient GUI Agents via KV Cache with Spatio-Temporal Awareness1 Oct
- 2025ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use4 Apr
- 2024OS-ATLAS: A Foundation Action Model for Generalist GUI Agents30 Oct
- 2024OmniParser for Pure Vision Based GUI Agent1 Aug
Other references · 29
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- 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,210
- 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
- 2024SnapKV: LLM Knows What You are Looking for Before Generationcited by 848
- 2024An Image is Worth 1/2 Tokens After Layer 2: Plug-and-Play Inference Acceleration for Large Vision-Language Modelscited by 629
- 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 584
- 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 450
- 2024PyramidKV: Dynamic KV Cache Compression based on Pyramidal Information Funnelingcited by 420
- 2024VisionZip: Longer is Better but Not Necessary in Vision Language Modelscited by 298
17 more
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- 2024On the Effects of Data Scale on UI Control Agentscited by 187
- 2025Mobile-Agent-v3: Fundamental Agents for GUI Automationcited by 183
- 2025MAI-UI Technical Report: Real-World Centric Foundation GUI Agentscited by 88
- 2026Mobile-Agent-v3.5: Multi-platform Fundamental GUI Agentscited by 72
- 2025UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interactioncited by 68
- 2025MMBench-GUI: Hierarchical Multi-Platform Evaluation Framework for GUI Agentscited by 64
- 2025R-KV: Redundancy-aware KV Cache Compression for Reasoning Modelscited by 52
- 2025PACT: Pruning and Clustering-Based Token Reduction for Faster Visual Language Modelscited by 49
- 2025What Kind of Visual Tokens Do We Need? Training-free Visual Token Pruning for Multi-modal Large Language Models from the Perspective of Graphcited by 35
- 2026TriAttention: Efficient Long Reasoning with Trigonometric KV Compressioncited by 18
- 2026ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agentscited by 13
- 2025Can Visual Input Be Compressed? A Visual Token Compression Benchmark for Large Multimodal Modelscited by 11
- 2026UI-Voyager: A Self-Evolving GUI Agent Learning via Failed Experiencecited by 11
- 2025QLIP: A Dynamic Quadtree Vision Prior Enhances MLLM Performance Without Retrainingcited by 2
Built on by
Citing papers per year: 2026: 1.
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