mlsanityData to 14 Oct 2026

DexHoldem: Playing Texas Hold'em with Dexterous Embodied System

arXiv 2605.18727 ↗First posted 18 May 2026cs.RO cs.AIcited by 0

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Evaluating embodied systems with real dexterous hardware requires more than isolated motor-skill tests: an agent must perceive a changing scene (e.g. a tabletop), choose a context-appropriate action, execute it with a dexterous hand, and leave the scene usable for later decisions. We introduce DexHoldem, a comprehensive real-world benchmark evaluating Texas Hold'em related dexterous manipulations with a ShadowHand. DexHoldem provides 1,470 teleoperated demonstrations across 14 Texas Hold'em manipulation primitives, a standardized physical policy benchmark, and an agentic perception benchmark that tests whether agents can recover the structured game state needed for embodied decision making. On primitive execution, π0.5 obtains the highest task completion rate (61.2%), while π0.5 and π0 tie on scene-preserving success rate (47.5%). On agentic perception, Opus 5.5 narrowly leads on both strict problem-level accuracy (49.1%) and average field-wise accuracy (80.6%); the gap between the two exposes the distance between isolated visual sub-capabilities and complete routing-relevant state recovery. Finally, we instantiate the full embodied-agent loop with one agent--policy pairing over 33 closed-loop hand-level rollouts, in which only 12.1% of hands complete; retries restore the failed primitive in 12 of 34 dispatches and resolve prolonged execution stalls in three of the four completed hands, which would otherwise have required manual termination. Only one hand completes with neither a retry nor a human-help request. DexHoldem therefore evaluates dexterous tabletop execution, agentic perception, and embodied decision routing in a shared physical setting. Project website: https://dexholdem.github.io/Dexholdem/

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 49 of its 56 references that are in the map. First posted on arXiv 18 May 2026.

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49 of 56 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents13 Feb

Other references · 48

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  2. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
  3. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
  4. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
  5. 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,407
  6. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
  7. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,061
  8. 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,761
  9. 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,568
  10. 2024Octo: An Open-Source Generalist Robot Policycited by 1,484
  11. 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,427
  12. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,210
36 more
  1. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,204
  2. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  3. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  4. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 783
  5. 2023VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Modelscited by 750
  6. 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
  7. 2024RDT-1B: a Diffusion Foundation Model for Bimanual Manipulationcited by 691
  8. 2019RLBench: The Robot Learning Benchmark & Learning Environmentcited by 689
  9. 2021CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Taskscited by 584
  10. 2025RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulationcited by 518
  11. 2018VirtualHome: Simulating Household Activities via Programscited by 415
  12. 2022VIMA: General Robot Manipulation with Multimodal Promptscited by 407
  13. 2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robotscited by 407
  14. 2023ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skillscited by 327
  15. 2023MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrationscited by 327
  16. 2021ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrationscited by 197
  17. 2024VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Taskscited by 175
  18. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 165
  19. 2025RoboTwin: Dual-Arm Robot Benchmark with Generative Digital Twinscited by 121
  20. 2022Towards Human-Level Bimanual Dexterous Manipulation with Reinforcement Learningcited by 119
  21. 2024DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learningcited by 116
  22. 2022Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapescited by 101
  23. 2022DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulationcited by 84
  24. 2024BAKU: An Efficient Transformer for Multi-Task Policy Learningcited by 80
  25. 2019ROBEL: Robotics Benchmarks for Learning with Low-Cost Robotscited by 72
  26. 2024DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenescited by 44
  27. 2023RoboHive: A Unified Framework for Robot Learningcited by 42
  28. 2023Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulationcited by 35
  29. 2024RealDex: Towards Human-like Grasping for Robotic Dexterous Handcited by 34
  30. 2025Dex1B: Learning with 1B Demonstrations for Dexterous Manipulationcited by 24
  31. 2024BODex: Scalable and Efficient Robotic Dexterous Grasp Synthesis Using Bilevel Optimizationcited by 20
  32. 2025ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interactioncited by 15
  33. 2020Solving Challenging Dexterous Manipulation Tasks With Trajectory Optimisation and Reinforcement Learningcited by 13
  34. 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planningcited by 9
  35. 2025DexH2R: A Benchmark for Dynamic Dexterous Grasping in Human-to-Robot Handovercited by 8
  36. 2020Benchmarking In-Hand Manipulationcited by 6

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