BODex: Scalable and Efficient Robotic Dexterous Grasp Synthesis Using Bilevel Optimization
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Abstract (arXiv)
Robotic dexterous grasping is important for interacting with the environment. To unleash the potential of data-driven models for dexterous grasping, a large-scale, high-quality dataset is essential. While gradient-based optimization offers a promising way for constructing such datasets, previous works suffer from limitations, such as inefficiency, strong assumptions in the grasp quality energy, or limited object sets for experiments. Moreover, the lack of a standard benchmark for comparing different methods and datasets hinders progress in this field. To address these challenges, we develop a highly efficient synthesis system and a comprehensive benchmark with MuJoCo for dexterous grasping. We formulate grasp synthesis as a bilevel optimization problem, combining a novel lower-level quadratic programming (QP) with an upper-level gradient descent process. By leveraging recent advances in CUDA-accelerated robotic libraries and GPU-based QP solvers, our system can parallelize thousands of grasps and synthesize over 49 grasps per second on a single 3090 GPU. Our synthesized grasps for Shadow, Allegro, and Leap hands all achieve a success rate above 75% in simulation, with a penetration depth under 1 mm, outperforming existing baselines on nearly all metrics. Compared to the previous large-scale dataset, DexGraspNet, our dataset significantly improves the performance of learning models, with a success rate from around 40% to 80% in simulation. Real-world testing of the trained model on the Shadow Hand achieves an 81% success rate across 20 diverse objects. The codes and datasets are released on our project page: https://pku-epic.github.io/BODex.
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Dec 2024.
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Citing papers per year: 2025: 6; 2026: 12.
18 papers.
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- 2025GraspVLA: a Grasping Foundation Model Pre-trained on Billion-scale Synthetic Action Datacited by 120
- 2025Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomycited by 19
- 2025DexVLG: Dexterous Vision-Language-Grasp Model at Scalecited by 19
- 2026Utonia: Toward One Encoder for All Point Cloudscited by 18
- 2026Any3D-VLA: Enhancing VLA Robustness via Diverse Point Cloudscited by 13
- 2026DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoningcited by 4
- 2025Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generationcited by 3
- 2026Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learningcited by 3
- 2025Lightning Grasp: High Performance Procedural Grasp Synthesis with Contact Fieldscited by 2
- 2025From Power to Precision: Learning Fine-grained Dexterity for Multi-fingered Robotic Handscited by 2
- 2026HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodimentscited by 2
- 2026AutoDex: An Automated Real-World System for Dexterous Grasping Data Collectioncited by 1
6 more
- 2026FastGrasp: Learning-based Whole-Body Control Method for Fast Dexterous Grasping with Mobile Manipulatorscited by 0
- 2026OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interactioncited by 0
- 2026DexHoldem: Playing Texas Hold'em with Dexterous Embodied Systemcited by 0
- 2026Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Graspingcited by 0
- 2026KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generationcited by 0
- 2026V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videoscited by 0
- 2026AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection22 Jun 2026
- 2026V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videos15 Jun 2026
- 2026Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning10 Jun 2026
- 2026KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation8 Jun 2026
- 2026Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Grasping5 Jun 2026
- 2026DexHoldem: Playing Texas Hold'em with Dexterous Embodied System18 May 2026
- 2026OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction30 Apr 2026
- 2026HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodiments16 Apr 2026
- 2026FastGrasp: Learning-based Whole-Body Control Method for Fast Dexterous Grasping with Mobile Manipulators14 Apr 2026
- 2026Utonia: Toward One Encoder for All Point Clouds3 Mar 2026
- 2026Any3D-VLA: Enhancing VLA Robustness via Diverse Point Clouds31 Jan 2026
- 2026DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoning22 Jan 2026
6 more
- 2025From Power to Precision: Learning Fine-grained Dexterity for Multi-fingered Robotic Hands17 Nov 2025
- 2025Lightning Grasp: High Performance Procedural Grasp Synthesis with Contact Fields10 Nov 2025
- 2025DexVLG: Dexterous Vision-Language-Grasp Model at Scale3 Jul 2025
- 2025GraspVLA: a Grasping Foundation Model Pre-trained on Billion-scale Synthetic Action Data6 May 2025
- 2025Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomy26 Apr 2025
- 2025Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generation28 Mar 2025
- 2025Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomycited by 19
- 2026Utonia: Toward One Encoder for All Point Cloudscited by 18
- 2025Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generationcited by 3
- 2026Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learningcited by 3
- 2025Lightning Grasp: High Performance Procedural Grasp Synthesis with Contact Fieldscited by 2
- 2025From Power to Precision: Learning Fine-grained Dexterity for Multi-fingered Robotic Handscited by 2
- 2026HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodimentscited by 2
- 2026AutoDex: An Automated Real-World System for Dexterous Grasping Data Collectioncited by 1
- 2026FastGrasp: Learning-based Whole-Body Control Method for Fast Dexterous Grasping with Mobile Manipulatorscited by 0
- 2026OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interactioncited by 0
- 2026V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videoscited by 0
- 2026AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection22 Jun 2026
- 2026V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videos15 Jun 2026
- 2026Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning10 Jun 2026
- 2026OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction30 Apr 2026
- 2026HRDexDB: A 4D Dexterous Grasping Dataset Across Human and Multiple Robot Embodiments16 Apr 2026
- 2026FastGrasp: Learning-based Whole-Body Control Method for Fast Dexterous Grasping with Mobile Manipulators14 Apr 2026
- 2026Utonia: Toward One Encoder for All Point Clouds3 Mar 2026
- 2025From Power to Precision: Learning Fine-grained Dexterity for Multi-fingered Robotic Hands17 Nov 2025
- 2025Lightning Grasp: High Performance Procedural Grasp Synthesis with Contact Fields10 Nov 2025
- 2025Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomy26 Apr 2025
- 2025Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generation28 Mar 2025