Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3D-GS) enables real-time 3D scene reconstruction but lacks robust segmentation for editing tasks such as object removal, extraction, and recoloring. Existing approaches that lift 2D segmentations to the 3D domain suffer from view inconsistencies and coarse masks. In this paper, we propose a novel framework that leverages the Segment Anything Model High Quality (SAM-HQ) to generate accurate 2D masks, addressing the limitations of the standard SAM in boundary fidelity and fine-structure preservation. To achieve robust 3D segmentation of any target object in a given scene, we introduce a prior-guided label reassignment method that assigns labels to 3D Gaussians by enforcing multiview consistency with learned priors. Our approach achieves state-of-the-art segmentation accuracy and enables interactive, real-time object editing while maintaining high visual fidelity. Qualitative results demonstrate superior boundary preservation and practical utility in Virtual Reality (VR) and robotics, advancing 3D scene editing.
Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 16 of its 21 references that are in the map. First posted on arXiv 15 May 2026.
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16 of 21 references.
References · 16
- 2014Adam: A Method for Stochastic Optimizationcited by 37,093
- 2023Segment Anythingcited by 8,195
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,915
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
- 2023LERF: Language Embedded Radiance Fieldscited by 538
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 389
- 2023Segment Anything in High Qualitycited by 374
- 2023Tracking Anything with Decoupled Video Segmentationcited by 197
- 2024SAMPart3D: Segment Any Part in 3D Objectscited by 97
- 2022Neural Volumetric Object Selectioncited by 61
- 2023Segment Anything in 3D with Radiance Fieldscited by 61
4 more
- 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 57
- 2015Learning to Generate Images with Perceptual Similarity Metricscited by 39
- 2025Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splattingcited by 30
- 2024SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decompositioncited by 29
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