SCAMP: Sparse-anchor Control is One Small Projection
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Abstract (arXiv)
Authoring with a text-to-motion generator needs sparse anchors: chosen joints, at chosen frames, at given positions. Meeting them currently costs a conditioning branch trained for the task, or hundreds of per-clip optimisation steps in the architecture's native variables. In any generator that decodes a continuous state through a frozen differentiable decoder, the anchors ask for little and leave most of the state free: a few hundred numbers against a state of tens of thousands. Every control method is a choice among the states that satisfy them, and the choices differ along the directions the anchors cannot see and the motion can. SCAMP makes the choice that moves none of them: damped Gauss-Newton in the space of the anchors, through the frozen decoder alone, training-free, with one dimensionless damping constant. Every increment is a combination of the rows of the anchors' Jacobian, so the correction is orthogonal to everything the anchors never see, and the system solved is the size of the request rather than of the state. Applied unchanged to seven published generators spanning diffusion, token and latent designs, it matches or exceeds in anchor error every released control method it is measured against, and closes the anchors on hosts that ship none. Confined to those rows, a correction can only take the shapes the decoder admits, so what it costs belongs to the decoder, and holding the solver fixed makes that cost measurable: it divides by decoder family, windowed decoders staying within a small multiple of the unconstrained generator's foot skating where analytic recoveries multiply it several times over. Built to that criterion, our own generator reaches 0.083 m anchor error at FID 0.102 in 0.50 s per clip. The decoder's temporal support is a design criterion for controllable motion generation.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 27 of its 41 references that are in the map. First posted on arXiv 14 May 2026.
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References · 27
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15 more
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
- 2024Discrete Flow Matchingcited by 301
- 2024Generative Flows on Discrete State-Spaces: Enabling Multimodal Flows with Applications to Protein Co-Designcited by 294
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- 2025Motion Anything: Any to Motion Generationcited by 40
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesiscited by 37
- 2026Kimodo: Scaling Controllable Human Motion Generationcited by 33
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- 2024InfiniDreamer: Arbitrarily Long Human Motion Generation via Segment Score Distillation
- 2026PRISM: Streaming Human Motion Generation with Per-Joint Latent Decomposition
- 2026MoSAIC: Aligned Intervention Supervision for Part-Local Motion Style Transfer
- 2022Pretrained Diffusion Models for Unified Human Motion Synthesis
- 2023Synthesizing Long-Term Human Motions with Diffusion Models via Coherent Sampling
- 2026AnchorRefine: Synergy-Manipulation Based on Trajectory Anchor and Residual Refinement for Vision-Language-Action Models