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SceneForge: Structured World Supervision from 3D Interventions

arXiv 2605.14399 ↗First posted 14 May 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

Many multimodal learning tasks require supervision that remains consistent across edits, viewpoints, and scene-level interventions. However, such supervision is difficult to obtain from observation-level datasets, which do not expose the underlying scene state or how changes propagate through it. We present SceneForge, an intervention-driven framework that generates structured supervision from editable 3D world states. SceneForge represents each scene as a persistent world with semantic, geometric, and physical dependencies. By applying explicit interventions (e.g., object removal or camera variation) and propagating their effects through scene dependencies, SceneForge renders supervision that remains consistent with object structure and scene-level effects. This produces aligned outputs including counterfactual observations, multi-view observations, and effect-aware signals such as shadows and reflections, all derived from a shared world state rather than post hoc image-space processing. We instantiate SceneForge using Infinigen and Blender to construct a licensing-clean indoor supervision resource with a large number of counterfactual pairs and aligned annotations from over 2K scenes, covering both diverse single-view and registered multi-view settings. Under matched training budgets, incorporating SceneForge supervision improves both object removal and scene removal performance across multiple benchmarks in both quantitative and qualitative evaluation. These results indicate that modeling supervision as structured state transitions in editable worlds provides a practical and scalable foundation for intervention-consistent multimodal learning.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 35 references that are in the map. First posted on arXiv 14 May 2026.

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28 of 35 references.

References · 28

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16 more
  1. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
  2. 2023Infinite Photorealistic Worlds using Procedural Generationcited by 147
  3. 2019Meta-Sim: Learning to Generate Synthetic Datasetscited by 128
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  16. 2025ORIDa: Object-centric Real-world Image Composition Datasetcited by 11

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