mlsanityData to 7 Oct 2026

SleepWalk: A Three-Tier Benchmark for Stress-Testing Instruction-Guided Vision-Language Navigation

arXiv 2605.10376 ↗First posted 11 May 2026cs.CVcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Vision-Language Models (VLMs) have advanced rapidly in multimodal perception and language understanding, yet it remains unclear whether they can reliably ground language into spatially coherent, plausibly executable actions in 3D digital environments. We introduce SleepWalk, a benchmark for evaluating instruction-grounded trajectory prediction in single-scene 3D worlds generated from textual scene descriptions and filtered for navigability. Unlike prior navigation benchmarks centered on long-range exploration across rooms, SleepWalk targets localized, interaction-centric embodied reasoning: given rendered visual observations and a natural-language instruction, a model must predict a trajectory that respects scene geometry, avoids collisions, and terminates at an action-compatible location. The benchmark covers diverse indoor and outdoor environments and organizes tasks into three tiers of spatial and temporal difficulty, enabling fine-grained analysis of grounding under increasing compositional complexity. Using a standardized pointwise judge-based evaluation protocol, we evaluate three frontier VLMs on 2,472 curated 3D environments with nine instructions per scene. Results reveal systematic failures in grounded spatial reasoning, especially under occlusion, interaction constraints, and multi-step instructions: performance drops as the difficulty level of the tasks increase. In general, current VLMs can somewhat produce trajectories that are simultaneously spatially coherent, plausibly executable, and aligned with intended actions. By exposing failures in a controlled yet scalable setting, SleepWalk provides a critical benchmark for advancing grounded multimodal reasoning, embodied planning, vision-language navigation, and action-capable agents in 3D environments.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 11 of its 18 references that are in the map. First posted on arXiv 11 May 2026.

Builds on

11 of 18 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025Point-It-Out: Benchmarking Embodied Reasoning for Vision Language Models in Multi-Stage Visual Grounding30 Sep
  2. 2025iVISPAR -- An Interactive Visual-Spatial Reasoning Benchmark for VLMs5 Feb
  3. 2024TopViewRS: Vision-Language Models as Top-View Spatial Reasoners4 Jun

Other references · 8

  1. 2025Qwen3 Technical Reportcited by 8,195
  2. 2015VQA: Visual Question Answeringcited by 2,489
  3. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
  4. 2014Show and Tell: A Neural Image Caption Generatorcited by 877
  5. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  6. 2025HunyuanImage 3.0 Technical Reportcited by 138
  7. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  8. 2024Navigating the Nuances: A Fine-grained Evaluation of Vision-Language Navigationcited by 7

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation
  2. 2026Embodied3DBench: Benchmarking Low-Level Embodied Spatial Intelligence of Vision Language Models
  3. 2025NavBench: Probing Multimodal Large Language Models for Embodied Navigation
  4. 2025IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes
  5. 2022A New Path: Scaling Vision-and-Language Navigation with Synthetic Instructions and Imitation Learning
  6. 2025D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigation
  7. 2026Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation
  8. 2026Contextual Observer Grounding: Evaluating Situated Spatial Reasoning in Vision-Language Models