Closing the Loop: Unified 3D Scene Generation and Immersive Interaction via LLM-RL Coupling
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Abstract (arXiv)
Recent advances in large language models (LLMs) have significantly improved language-driven 3D content generation, but most existing approaches still treat scene generation and user interaction as separate processes, limiting the adaptability and immersive potential of interactive multimedia systems. This paper presents a unified framework that closes the loop between language-driven 3D scene generation and immersive user interaction. Given natural language instructions, the system first constructs structured scene representations using LLMs, and then optimizes spatial layouts via reinforcement learning under geometric and semantic constraints. The generated environments are deployed in a virtual reality setting to facilitate HRI-in-the-loop, where user interactions provide continuous feedback to align generated content with human perception and usability. By tightly coupling generation and interaction, the proposed framework enables more responsive, adaptive, and realistic multimedia experiences. Experiments on the ALFRED benchmark demonstrate state-of-the-art performance in task-based scene generation. Furthermore, qualitative results and user studies show consistent improvements in immersion, interaction quality, and task efficiency, highlighting the importance of closed-loop integration of generation and interaction for next-generation multimedia systems. Our project page can be found at https://proj-showcase.github.io/h3ds/.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 13 of its 51 references that are in the map. First posted on arXiv 7 May 2026.
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References · 13
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- 2025DeepSeekMath-V2: Towards Self-Verifiable Mathematical Reasoningcited by 94
- 2023Instruct and Extract: Instruction Tuning for On-Demand Information Extractioncited by 36
- 2025Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoningcited by 28
- 2026Exploratory Memory-Augmented LLM Agent via Hybrid On- and Off-Policy Optimizationcited by 19
- 2026Towards Long-Lived Robots: Continual Learning VLA Models via Reinforcement Fine-Tuningcited by 13
- 2025Reinforcement Learning for Large Model: A Surveycited by 9
- 2025Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Realitycited by 2
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- 2023Towards Language-guided Interactive 3D Generation: LLMs as Layout Interpreter with Generative Feedback
- 2026SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL
- 2026HOG-Layout: Hierarchical 3D Scene Generation, Optimization and Editing via Vision-Language Models
- 2026When Generative AI Meets Extended Reality: Enabling Scalable and Natural Interactions
- 2026MAGIC: Transition-Aware Generation of Navigable Multi-Scene Game Worlds with Large Language Models
- 2025WorldGen: From Text to Traversable and Interactive 3D Worlds
- 2025HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing
- 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation