Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality
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Abstract (arXiv)
Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld controllers. To this end, traditional speech-based methods often depend on rigid command sets, limiting the naturalness and flexibility of interaction. In this study, we propose a novel locomotion technique powered by large language models (LLMs), which allows users to navigate virtual environments using natural language with contextual awareness. We evaluate three locomotion methods: controller-based teleportation, voice-based steering, and our language model-driven approach. Our evaluation combines eye-tracking data analysis, including exploratory explainable machine learning analysis with SHAP, and standardized questionnaires (SUS, IPQ, CSQ-VR, NASA-TLX) to examine user experience through both objective gaze-based measures and subjective self-reports of usability, presence, cybersickness, and cognitive load. Our findings show no statistically significant differences in usability, presence, or cybersickness between LLM-driven locomotion and established methods such as teleportation, suggesting its potential as a viable, natural language-based, hands-free alternative. In addition, eye-tracking analysis revealed patterns suggesting tendency toward increased user attention and engagement in the LLM-driven condition. Complementary to these findings, exploratory SHAP analysis revealed that fixation, saccade, and pupil-related features vary across techniques, indicating distinct patterns of visual attention and cognitive processing. Overall, we state that our method can facilitate hands-free locomotion in virtual spaces, especially in supporting accessibility.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 13 of its 101 references that are in the map. First posted on arXiv 24 Apr 2025.
Builds on
13 of 101 references.
References · 13
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- 2022An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displayscited by 2
- 2023Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQcited by 2
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Citing papers per year: 2025: 1.
1 paper.
- 2025How LLMs are Shaping the Future of Virtual Realitycited by 1
- 2025How LLMs are Shaping the Future of Virtual Reality1 Aug 2025