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Remote Action Generation: Remote Control with Minimal Communication

arXiv 2605.01833 ↗First posted 3 May 2026cs.IT cs.AI cs.LGcited by 0

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Abstract (arXiv)

We address the challenge of remote control where one or more actors, lacking direct reward access, are steered by a controller over a communication-constrained channel. The controller learns an optimal policy from observed rewards and communicates action guidance to the actors, which becomes demanding for large or continuous action spaces. To achieve rate-efficient communication throughout this interactive learning and control process, we introduce a novel framework leveraging remote generation. Instead of transmitting full action specifications, the controller sends minimal information, enabling the actors to locally generate actions by sampling from the controller's evolving target policy. This guided sampling is facilitated by an importance sampling approach. Concurrently, the actors use the received guidance as supervised learning data to learn the controller's policy. This actor-side learning improves their local sampling capabilities, progressively reducing future communication needs. Our solution, Guided Remote Action Sampling Policy (GRASP), demonstrates significant communication reduction, achieving an average 12-fold data reduction across all experiments (50-fold for continuous action spaces) compared to direct action transmission, and a 41-fold reduction compared to reward transmission.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 27 of its 43 references that are in the map. First posted on arXiv 3 May 2026.

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References · 27

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15 more
  1. 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 159
  2. 2019Multi-Agent Deep Reinforcement Learning for Large-scale Traffic Signal Controlcited by 159
  3. 2023Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learningcited by 155
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  8. 2021Algorithms for the Communication of Samplescited by 31
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  15. 2022Actively Learning Costly Reward Functions for Reinforcement Learningcited by 2

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