mlsanityData to 14 Oct 2026

Actively Learning Costly Reward Functions for Reinforcement Learning

arXiv 2211.13260 ↗First posted 23 Nov 2022cs.LGcited by 2

Not on the map. Why?

Abstract (arXiv)

Transfer of recent advances in deep reinforcement learning to real-world applications is hindered by high data demands and thus low efficiency and scalability. Through independent improvements of components such as replay buffers or more stable learning algorithms, and through massively distributed systems, training time could be reduced from several days to several hours for standard benchmark tasks. However, while rewards in simulated environments are well-defined and easy to compute, reward evaluation becomes the bottleneck in many real-world environments, e.g., in molecular optimization tasks, where computationally demanding simulations or even experiments are required to evaluate states and to quantify rewards. Therefore, training might become prohibitively expensive without an extensive amount of computational resources and time. We propose to alleviate this problem by replacing costly ground-truth rewards with rewards modeled by neural networks, counteracting non-stationarity of state and reward distributions during training with an active learning component. We demonstrate that using our proposed ACRL method (Actively learning Costly rewards for Reinforcement Learning), it is possible to train agents in complex real-world environments orders of magnitudes faster. By enabling the application of reinforcement learning methods to new domains, we show that we can find interesting and non-trivial solutions to real-world optimization problems in chemistry, materials science and engineering.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 42 of its 91 references that are in the map. First posted on arXiv 23 Nov 2022.

Builds on

42 of 91 references.

References · 42

  1. 2022Training language models to follow instructions with human feedbackcited by 15,971
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  3. 2017Deep reinforcement learning from human preferencescited by 3,912
  4. 2015Continuous control with deep reinforcement learningcited by 3,407
  5. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
  6. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  7. 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
  8. 2017Hindsight Experience Replaycited by 1,136
  9. 2015Prioritized Experience Replaycited by 1,099
  10. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 883
  11. 2017Rainbow: Combining Improvements in Deep Reinforcement Learningcited by 786
  12. 2016Automatic chemical design using a data-driven continuous representation of moleculescited by 765
30 more
  1. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
  2. 2018Machine Learning for Combinatorial Optimization: a Methodological Tour d'Horizoncited by 623
  3. 2016Neural Combinatorial Optimization with Reinforcement Learningcited by 608
  4. 2020Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixelscited by 585
  5. 2017Learning Combinatorial Optimization Algorithms over Graphscited by 561
  6. 2019Leveraging Procedural Generation to Benchmark Reinforcement Learningcited by 483
  7. 2018Scalable agent alignment via reward modeling: a research directioncited by 447
  8. 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 407
  9. 2021Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learningcited by 372
  10. 2018Graph Convolutional Policy Network for Goal-Directed Molecular Graph Generationcited by 364
  11. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 303
  12. 2018Distributed Prioritized Experience Replaycited by 269
  13. 2017Molecular De Novo Design through Deep Reinforcement Learningcited by 267
  14. 2021Mastering Atari Games with Limited Datacited by 237
  15. 2018Optimization of Molecules via Deep Reinforcement Learningcited by 200
  16. 2019Soft Actor-Critic for Discrete Action Settingscited by 174
  17. 2019End-to-End Robotic Reinforcement Learning without Reward Engineeringcited by 122
  18. 2015Massively Parallel Methods for Deep Reinforcement Learningcited by 82
  19. 2020Active Preference-Based Gaussian Process Regression for Reward Learningcited by 71
  20. 2020Learning Combinatorial Optimization on Graphs: A Survey with Applications to Networkingcited by 70
  21. 2019Augmenting Genetic Algorithms with Deep Neural Networks for Exploring the Chemical Spacecited by 66
  22. 2022EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Enginecited by 62
  23. 2016Learning to Perform Physics Experiments via Deep Reinforcement Learningcited by 47
  24. 2017Applications of Deep Learning and Reinforcement Learning to Biological Datacited by 45
  25. 2018Accelerated Methods for Deep Reinforcement Learningcited by 40
  26. 2019Dynamic Cloth Manipulation with Deep Reinforcement Learningcited by 29
  27. 2021Information Directed Reward Learning for Reinforcement Learningcited by 24
  28. 2018Reward Estimation for Variance Reduction in Deep Reinforcement Learningcited by 17
  29. 2021Improving Computational Efficiency in Visual Reinforcement Learning via Stored Embeddingscited by 12
  30. 2022Multi-fidelity reinforcement learning framework for shape optimizationcited by 9

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.