Boxer: Robust Lifting of Open-World 2D Bounding Boxes to 3D
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Abstract (arXiv)
Detecting and localizing objects in space is a fundamental computer vision problem. While much progress has been made to solve 2D object detection, 3D object localization is much less explored and far from solved, especially for open-world categories. To address this research challenge, we propose Boxer, an algorithm to estimate static 3D bounding boxes (3DBBs) from 2D open-vocabulary object detections, posed images and optional depth either represented as a sparse point cloud or dense depth. At its core is BoxerNet, a transformer-based network which lifts 2D bounding box (2DBB) proposals into 3D, followed by multi-view fusion and geometric filtering to produce globally consistent de-duplicated 3DBBs in metric world space. Boxer leverages the power of existing 2DBB detection algorithms (e.g. DETIC, OWLv2, SAM3) to localize objects in 2D. This allows the main BoxerNet model to focus on lifting to 3D rather than detecting, ultimately reducing the demand for costly annotated 3DBB training data. Extending the CuTR formulation, we incorporate an aleatoric uncertainty for robust regression, a median depth patch encoding to support sparse depth inputs, and large-scale training with over 1.2 million unique 3DBBs. BoxerNet outperforms state-of-the-art baselines in open-world 3DBB lifting, including CuTR in egocentric settings without dense depth (0.532 vs. 0.010 mAP) and on CA-1M with dense depth available (0.412 vs. 0.250 mAP).
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 48 of its 54 references that are in the map. First posted on arXiv 6 Apr 2026.
Builds on
48 of 54 references.
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36 more
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Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minutecited by 3
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modelingcited by 2
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videoscited by 2
- 2026EgoTrack3D: A Modular Framework for Egocentric 3D Object Trackingcited by 0
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstructioncited by 0
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generationcited by 0
- 2026Fly-by-Code: Embodied Coding Agents for Aerial Manipulation with Active Visual and Physical Feedbackcited by 0
- 2026Fly-by-Code: Embodied Coding Agents for Aerial Manipulation with Active Visual and Physical Feedback8 Oct 2026
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generation3 Oct 2026
- 2026Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene Reconstruction20 Sep 2026
- 2026FIRE3D: Feed-forward Interactive 3D Scene Reconstruction Within A Minute8 Sep 2026
- 2026WorldSculpt: Generating Compositional Worlds from Grounded Videos4 Sep 2026
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling31 Aug 2026
- 2026EgoTrack3D: A Modular Framework for Egocentric 3D Object Tracking8 Aug 2026