mlsanityData to 7 Oct 2026

BoxComm: Benchmarking Category-Aware Commentary Generation and Narration Rhythm in Boxing

arXiv 2604.04419 ↗First posted 6 Apr 2026cs.CVcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

Recent multimodal large language models (MLLMs) have shown strong capabilities in general video understanding, driving growing interest in automatic sports commentary generation. However, existing benchmarks for this task focus exclusively on team sports such as soccer and basketball, leaving combat sports entirely unexplored. Notably, combat sports present distinct challenges: critical actions unfold within milliseconds with visually subtle yet semantically decisive differences, and professional commentary contains a substantially higher proportion of tactical analysis compared to team sports. In this paper, we present BoxComm, a large-scale dataset comprising 445 World Boxing Championship match videos with over 52K commentary sentences from professional broadcasts. We propose a structured commentary taxonomy that categorizes each sentence into play-by-play, tactical, or contextual, providing the first category-level annotation for sports commentary benchmarks. Building on this taxonomy, we introduce two novel and complementary evaluations tailored to sports commentary generation: (1) category-conditioned generation, which evaluates whether models can produce accurate commentary of a specified type given video context; and (2) commentary rhythm assessment, which measures whether freely generated commentary exhibits appropriate temporal pacing and type distribution over continuous video segments, capturing a dimension of commentary competence that prior benchmarks have not addressed. Experiments on multiple state-of-the-art MLLMs reveal that current models struggle on both evaluations. We further propose EIC-Gen, an improved baseline incorporating detected punch events to supply structured action cues, yielding consistent gains and highlighting the importance of perceiving fleeting and subtle events for combat sports commentary.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 20 of its 38 references that are in the map. First posted on arXiv 6 Apr 2026.

Builds on

20 of 38 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025SportR: A Benchmark for Multimodal Large Language Model Reasoning in Sports9 Nov
  2. 2025FineBadminton: A Multi-Level Dataset for Fine-Grained Badminton Video Understanding11 Aug
  3. 2025TimeSoccer: An End-to-End Multimodal Large Language Model for Soccer Commentary Generation24 Apr

Other references · 17

  1. 2023Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understandingcited by 1,461
  2. 2025InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiencycited by 1,419
  3. 2023VideoMAE V2: Scaling Video Masked Autoencoders with Dual Maskingcited by 516
  4. 2016Temporal Convolutional Networks for Action Segmentation and Detectioncited by 504
  5. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  6. 2025LLaVA-OneVision-1.5: Fully Open Framework for Democratized Multimodal Trainingcited by 233
  7. 2018SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videoscited by 148
  8. 2020SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videoscited by 129
  9. 2025StreamingVLM: Real-Time Understanding for Infinite Video Streamscited by 89
  10. 2023SoccerNet-Caption: Dense Video Captioning for Soccer Broadcasts Commentariescited by 57
  11. 2024MatchTime: Towards Automatic Soccer Game Commentary Generationcited by 37
  12. 2023GOAL: A Challenging Knowledge-grounded Video Captioning Benchmark for Real-time Soccer Commentary Generationcited by 28
5 more
  1. 2024Language and Multimodal Models in Sports: A Survey of Datasets and Applicationscited by 10
  2. 2024SCBench: A Sports Commentary Benchmark for Video LLMscited by 7
  3. 2024BoxMAC -- A Boxing Dataset for Multi-label Action Classificationcited by 2
  4. 2026BoxMind: Closed-loop AI strategy optimization for elite boxing validated in the 2024 Olympicscited by 1
  5. 2026TennisExpert: Towards Expert-Level Analytical Sports Video Understandingcited by 1

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  3. 2026TennisVAR: A Stroke-Evidence-Grounded Multimodal Large Language Model for Tactical Reasoning in Tennis Videos
  4. 2026Real-Time Generation of Game Video Commentary with Multimodal LLMs: Pause-Aware Decoding Approaches
  5. 2024SPORTU: A Comprehensive Sports Understanding Benchmark for Multimodal Large Language Models
  6. 2025DeepSport: A Multimodal Large Language Model for Comprehensive Sports Video Reasoning via Agentic Reinforcement Learning
  7. 2024Sports Intelligence: Assessing the Sports Understanding Capabilities of Language Models through Question Answering from Text to Video
  8. 2026Generalizing Sports Feedback Generation by Watching Competitions and Reading Books: A Rock Climbing Case Study