MMTalker: Multiresolution 3D Talking Head Synthesis with Multimodal Feature Fusion
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Abstract (arXiv)
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync accuracy and producing realistic facial expressions, primarily due to the highly ill-posed nature of this cross-modal mapping. In this paper, we introduce a novel 3D audio-driven facial animation synthesis method through multi-resolution representation and multi-modal feature fusion, called MMTalker which can accurately reconstruct the rich details of 3D facial motion. We first achieve the continuous representation of 3D face with details by mesh parameterization and non-uniform differentiable sampling. The mesh parameterization technique establishes the correspondence between UV plane and 3D facial mesh and is used to offer ground truth for the continuous learning. Differentiable non-uniform sampling enables precise facial detail acquisition by setting learnable sampling probability in each triangular face. Next, we employ residual graph convolutional network and dual cross-attention mechanism to extract discriminative facial motion feature from multiple input modalities. This proposed multimodal fusion strategy takes full use of the hierarchical features of speech and the explicit spatiotemporal geometric features of facial mesh. Finally, a lightweight regression network predicts the vertex-wise geometric displacements of the synthesized talking face by jointly processing the sampled points in the canonical UV space and the encoded facial motion features. Comprehensive experiments demonstrate that significant improvements are achieved over state-of-the-art methods, especially in the synchronization accuracy of lip and eye movements.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 19 of its 35 references that are in the map. First posted on arXiv 3 Apr 2026.
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References · 19
- 2020wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representationscited by 3,905
- 2020A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wildcited by 672
- 2021Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representationcited by 288
- 2018Deep Video Portraitscited by 267
- 2019Capture, Learning, and Synthesis of 3D Speaking Stylescited by 259
- 2019Neural Voice Puppetry: Audio-driven Facial Reenactmentcited by 250
- 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 209
- 2021MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglementcited by 190
- 2023CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Priorcited by 184
- 2021Audio-Driven Emotional Video Portraitscited by 180
- 2018Lip Movements Generation at a Glancecited by 155
- 2019Realistic Speech-Driven Facial Animation with GANscited by 142
7 more
- 2020Talking-head Generation with Rhythmic Head Motioncited by 112
- 2019Text-based Editing of Talking-head Videocited by 103
- 2022Multiface: A Dataset for Neural Face Renderingcited by 87
- 2023SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Facescited by 68
- 2021LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalizationcited by 67
- 2020Modality Dropout for Improved Performance-driven Talking Facescited by 32
- 2020Geometry-guided Dense Perspective Network for Speech-Driven Facial Animationcited by 19
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