mlsanityData to 7 Oct 2026

S-VGGT: Structure-Aware Subscene Decomposition for Scalable 3D Foundation Models

arXiv 2603.17625 ↗First posted 18 Mar 2026cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

Feed-forward 3D foundation models face a key challenge: the quadratic computational cost introduced by global attention, which severely limits scalability as input length increases. Concurrent acceleration methods, such as token merging, operate at the token level. While they offer local savings, the required nearest-neighbor searches introduce undesirable overhead. Consequently, these techniques fail to tackle the fundamental issue of structural redundancy dominant in dense capture data. In this work, we introduce S-VGGT, a novel approach that addresses redundancy at the structural frame level, drastically shifting the optimization focus. We first leverage the initial features to build a dense scene graph, which characterizes structural scene redundancy and guides the subsequent scene partitioning. Using this graph, we softly assign frames to a small number of subscenes, guaranteeing balanced groups and smooth geometric transitions. The core innovation lies in designing the subscenes to share a common reference frame, establishing a parallel geometric bridge that enables independent and highly efficient processing without explicit geometric alignment. This structural reorganization provides strong intrinsic acceleration by cutting the global attention cost at its source. Crucially, S-VGGT is entirely orthogonal to token-level acceleration methods, allowing the two to be seamlessly combined for compounded speedups without compromising reconstruction fidelity. Code is available at https://github.com/Powertony102/S-VGGT.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 17 of its 24 references that are in the map. First posted on arXiv 18 Mar 2026.

Builds on

17 of 24 references.

References · 17

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  2. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  3. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  4. 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
  5. 2022Token Merging: Your ViT But Fastercited by 995
  6. 2024An Image is Worth 1/2 Tokens After Layer 2: Plug-and-Play Inference Acceleration for Large Vision-Language Modelscited by 629
  7. 2025Continuous 3D Perception Model with Persistent Statecited by 527
  8. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
  9. 2021Neural RGB-D Surface Reconstructioncited by 312
  10. 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 295
  11. 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
  12. 20243D Reconstruction with Spatial Memorycited by 269
5 more
  1. 2024Global Structure-from-Motion Revisitedcited by 215
  2. 2024MASt3R-SfM: a Fully-Integrated Solution for Unconstrained Structure-from-Motioncited by 161
  3. 2025MUSt3R: Multi-view Network for Stereo 3D Reconstructioncited by 139
  4. 2025FastVGGT: Training-Free Acceleration of Visual Geometry Transformercited by 93
  5. 2025Light3R-SfM: Towards Feed-forward Structure-from-Motioncited by 47

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging
  2. 2026Points-to-3D: Structure-Aware 3D Generation with Point Cloud Priors
  3. 2026VGGT-Omega
  4. 2026SARe: Structure-Aware Generative 3D Fragment Reassembly
  5. 2026VGGT-Prime: Compute-Adaptive Mixture-of-Heads for Efficient Visual Geometry Transformers
  6. 2026MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction
  7. 2024Structured 3D Latents for Scalable and Versatile 3D Generation
  8. 2026Less Context, Better Geometry: Masked Geometric Encoder for Robust 3D Foundation Models