mlsanityData to 7 Oct 2026

ParkingTwin: Training-Free Streaming 3D Reconstruction for Parking-Lot Digital Twins

arXiv 2601.13706 ↗First posted 20 Jan 2026cs.CVcited by 0

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Abstract (arXiv)

High-fidelity parking-lot digital twins provide essential priors for path planning, collision checking, and perception validation in Automated Valet Parking (AVP). Yet robot-oriented reconstruction faces a trilemma: sparse forward-facing views cause weak parallax and ill-posed geometry; dynamic occlusions and extreme lighting hinder stable texture fusion; and neural rendering typically needs expensive offline optimization, violating edge-side streaming constraints. We propose ParkingTwin, a training-free, lightweight system for online streaming 3D reconstruction. First, OSM-prior-driven geometric construction uses OpenStreetMap semantic topology to directly generate a metric-consistent TSDF, replacing blind geometric search with deterministic mapping and avoiding costly optimization. Second, geometry-aware dynamic filtering employs a quad-modal constraint field (normal/height/depth consistency) to reject moving vehicles and transient occlusions in real time. Third, illumination-robust fusion in CIELAB decouples luminance and chromaticity via adaptive L-channel weighting and depth-gradient suppression, reducing seams under abrupt lighting changes. ParkingTwin runs at 30+ FPS on an entry-level GTX 1660. On a 68,000 m^2 real-world dataset, it achieves SSIM 0.87 (+16.0%), delivers about 15x end-to-end speedup, and reduces GPU memory by 83.3% compared with state-of-the-art 3D Gaussian Splatting (3DGS) that typically requires high-end GPUs (RTX 4090D). The system outputs explicit triangle meshes compatible with Unity/Unreal digital-twin pipelines. Project page: https://mihoutao-liu.github.io/ParkingTwin/

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 45 references that are in the map. First posted on arXiv 20 Jan 2026.

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15 of 45 references.

References · 15

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2017Mask R-CNNcited by 7,259
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 801
  7. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  8. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
  9. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 586
  10. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  11. 2018DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenescited by 130
  12. 2017Deep learning in remote sensing: a reviewcited by 128
3 more
  1. 2020AVP-SLAM: Semantic Visual Mapping and Localization for Autonomous Vehicles in the Parking Lotcited by 23
  2. 2020Structure-Aware Completion of Photogrammetric Meshes in Urban Road Environmentcited by 7
  3. 2023osmAG: Hierarchical Semantic Topometric Area Graph Maps in the OSM Format for Mobile Roboticscited by 2

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