mlsanityData to 7 Oct 2026

Dynamic Programming Principles for Mean-Field Controls with Learning

arXiv 1911.07314 ↗First posted 17 Nov 2019math.OCcited by 22

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Abstract (arXiv)

Dynamic programming principle (DPP) is fundamental for control and optimization, including Markov decision problems (MDPs), reinforcement learning (RL), and more recently mean-field controls (MFCs). However, in the learning framework of MFCs, DPP has not been rigorously established, despite its critical importance for algorithm designs. In this paper, we first present a simple example in MFCs with learning where DPP fails with a mis-specified Q function; and then propose the correct form of Q function in an appropriate space for MFCs with learning. This particular form of Q function is different from the classical one and is called the IQ function. In the special case when the transition probability and the reward are independent of the mean-field information, it integrates the classical Q function for single-agent RL over the state-action distribution. In other words, MFCs with learning can be viewed as lifting the classical RLs by replacing the state-action space with its probability distribution space. This identification of the IQ function enables us to establish precisely the DPP in the learning framework of MFCs. Finally, we illustrate through numerical experiments the time consistency of this IQ function.

Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 Nov 2019.

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Citing papers per year: 2021: 2; 2022: 1; 2023: 6; 2024: 4; 2025: 3; 2026: 6.

22 papers.

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  1. 2021Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learningcited by 38
  2. 2021Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approachcited by 27
  3. 2023Recent Developments in Machine Learning Methods for Stochastic Control and Gamescited by 19
  4. 2023Continuous-time q-learning for mean-field control problemscited by 17
  5. 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
  6. 2023Fast Policy Learning for Linear Quadratic Control with Entropy Regularizationcited by 11
  7. 2024Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learningcited by 9
  8. 2024Efficient Reinforcement Learning for Global Decision Making in the Presence of Local Agents at Scalecited by 8
  9. 2024Unified continuous-time q-learning for mean-field game and mean-field control problemscited by 7
  10. 2023Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behaviorcited by 6
  11. 2026Continuous-time q-learning for mean-field control with common noise, part-I: Theoretical foundationscited by 5
  12. 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
10 more
  1. 2023Safe Model-Based Multi-Agent Mean-Field Reinforcement Learningcited by 3
  2. 2025Convergence of Actor-Critic Learning for Mean Field Games and Mean Field Control in Continuous Spacescited by 3
  3. 2026Model-free policy gradient for discrete-time mean-field controlcited by 3
  4. 2025Learning Mean Field Control on Sparse Graphscited by 2
  5. 2024Learning to Stop: Deep Learning for Mean Field Optimal Stoppingcited by 1
  6. 2026Actor-Critic Learning for Extended Mean Field Control with Deterministic Policiescited by 1
  7. 2025Scalable Ride-Sourcing Vehicle Rebalancing with Service Accessibility Guarantee: A Constrained Mean-Field Reinforcement Learning Approachcited by 0
  8. 2026Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributionscited by 0
  9. 2026Robust Q-learning for mean-field control under Wasserstein uncertainty in common noisecited by 0
  10. 2026Mean-Field PhiBE: Continuous-Time Mean-Field Reinforcement Learning from Discrete-Time Datacited by 0