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Simulating Organized Group Behavior: New Framework, Benchmark, and Analysis

arXiv 2604.09874 ↗First posted 10 Apr 2026cs.CL cs.SIcited by 0

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Abstract (arXiv)

Simulating how organized groups (e.g., corporations) make decisions (e.g., responding to a competitor's move) is essential for understanding real-world dynamics and could benefit relevant applications (e.g., market prediction). In this paper, we formalize this problem as a concrete research platform for group behavior understanding, providing: (1) a task formalization with benchmark and evaluation criteria, (2) a structured and adaptive analytical framework, and (3) detailed temporal and cross-group analysis. Specifically, we propose Organized Group Behavior Simulation, a task that models organized groups as collective entities from a practical perspective: given a group facing a particular situation (e.g., AI Boom), predict the decision it would take. To support this task, we present GROVE (GRoup Organizational BehaVior Evaluation), a benchmark covering 44 organized groups with 8,052 real-world context-decision pairs collected from Wikipedia and TechCrunch across 9 domains, with an end-to-end evaluation protocol assessing consistency, initiative, scope, magnitude, and horizon. Beyond straightforward prompting pipelines, we propose a structured analytical framework that converts collective decision-making events into an interpretable, adaptive, and traceable behavioral model, achieving stronger performance than summarization- and retrieval-based baselines. It further introduces an adapter mechanism for time-aware evolution and group-aware transfer, and traceable evidence nodes grounding each decision rule in originating historical events. Our analysis reveals temporal behavioral drift within individual groups, which the time-aware adapter effectively captures for stronger prediction, and structured cross-group similarity that enables knowledge transfer for data-scarce organizations.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 9 of its 29 references that are in the map. First posted on arXiv 10 Apr 2026.

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References · 9

  1. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
  2. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,160
  3. 2024Qwen2.5 Technical Reportcited by 4,713
  4. 2024GPT-4o System Cardcited by 4,467
  5. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
  6. 2025AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Societycited by 180
  7. 2024Evaluating Character Understanding of Large Language Models via Character Profiling from Fictional Workscited by 38
  8. 2024Simulating The U.S. Senate: An LLM-Driven Agent Approach to Modeling Legislative Behavior and Bipartisanshipcited by 9
  9. 2026Deriving Character Logic from Storyline as Codified Decision Treescited by 3

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