mlsanityData to 14 Oct 2026

Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal

arXiv 2512.12875 ↗First posted 14 Dec 2025cs.CV cs.MM cs.SDcited by 4

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Abstract (arXiv)

Joint editing of audio and visual content is crucial for precise and controllable content creation. This new task poses challenges due to the limitations of paired audio-visual data before and after targeted edits, and the heterogeneity across modalities. To address the data and modeling challenges in joint audio-visual editing, we introduce SAVEBench, a paired audiovisual dataset with text and mask conditions to enable object-grounded source-to-target learning. With SAVEBench, we train the Schrodinger Audio-Visual Editor (SAVE), an end-to-end flow-matching model that edits audio and video in parallel while keeping them aligned throughout processing. SAVE incorporates a Schrodinger Bridge that learns a direct transport from source to target audiovisual mixtures. Our evaluation demonstrates that the proposed SAVE model is able to remove the target objects in audio and visual content while preserving the remaining content, with stronger temporal synchronization and audiovisual semantic correspondence compared with pairwise combinations of an audio editor and a video editor.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 61 of its 74 references that are in the map. First posted on arXiv 14 Dec 2025.

Builds on

61 of 74 references.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.

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  1. 2026AV-FlowEdit: Training-Free Prompt-Driven Audio-Visual Editing with Event-Aware Spectral Trajectory Preservation
  2. 2025AV-Edit: Multimodal Generative Sound Effect Editing via Audio-Visual Semantic Joint Control
  3. 2026JAVEDIT: Joint Audio-Visual Instruction-Guided Video Editing with Agentic Data Curation
  4. 2025AudioMorphix: Training-free audio editing with diffusion probabilistic models
  5. 2026Soundwich: Video Generation with Layered and Controllable Audio
  6. 2025Audio-Guided Visual Editing with Complex Multi-Modal Prompts
  7. 2024SoundBrush: Sound as a Brush for Visual Scene Editing
  8. 2025Guiding Audio Editing with Audio Language Model