mlsanityData to 7 Oct 2026

A step towards procedural terrain generation with GANs

arXiv 1707.03383 ↗First posted 11 Jul 2017stat.ML cs.CVcited by 3

Not on the map. Why?

Abstract (arXiv)

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Jul 2017.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2023: 1; 2024: 1; 2025: 1.

3 papers.