PhyVLLM: Physics-Guided Video Language Model with Motion-Appearance Disentanglement
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Abstract (arXiv)
Video Large Language Models (Video LLMs) have shown impressive performance across a wide range of video-language tasks. However, they often fail in scenarios requiring a deeper understanding of physical dynamics. This limitation primarily arises from their reliance on appearance-based matching. Incorporating physical motion modeling is crucial for deeper video understanding, but presents three key challenges: (1) motion signals are often entangled with appearance variations, making it difficult to extract clean physical cues; (2) effective motion modeling requires not only continuous-time motion representations but also capturing physical dynamics; and (3) collecting accurate annotations for physical attributes is costly and often impractical. To address these issues, we propose PhyVLLM, a physical-guided video-language framework that explicitly incorporates physical motion into Video LLMs. Specifically, PhyVLLM disentangles visual appearance and object motion through a dual-branch encoder. To model physical dynamics over time, we incorporate a Neural Ordinary Differential Equation (Neural ODE) module, which generates differentiable physical dynamic representations. The resulting motion-aware representations are projected into the token space of a pretrained LLM, enabling physics reasoning without compromising the model's original multimodal capabilities. To circumvent the need for explicit physical labels, PhyVLLM employs a self-supervised manner to model the continuous evolution of object motion. Experimental results demonstrate that PhyVLLM significantly outperforms state-of-the-art Video LLMs on both physical reasoning and general video understanding tasks, highlighting the advantages of incorporating explicit physical modeling.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 34 of its 39 references that are in the map. First posted on arXiv 4 Dec 2025.
Builds on
34 of 39 references.
References · 34
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22 more
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Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026From Generative Engines to Actionable Simulators: The Imperative of Physical Grounding in World Modelscited by 4
- 2026Which Way Did It Move? Diagnosing and Overcoming Directional Motion Blindness in Video-LLMscited by 2
- 2026PhyEditBench: A Real-World Multi-Stage Benchmark for Physics-Aware Image Editingcited by 1
- 2026From Priors to Perception: Grounding Video-LLMs in Physical Realitycited by 0
- 2026PhyEditBench: A Real-World Multi-Stage Benchmark for Physics-Aware Image Editing25 Jun 2026
- 2026Which Way Did It Move? Diagnosing and Overcoming Directional Motion Blindness in Video-LLMs21 May 2026
- 2026From Priors to Perception: Grounding Video-LLMs in Physical Reality6 May 2026
- 2026From Generative Engines to Actionable Simulators: The Imperative of Physical Grounding in World Models21 Jan 2026
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- 2026MotionBlind: Probing the Illusion of Motion Understanding in Video-LLMs
- 2026CompAdapt: Adaptable Composite Motion Modeling for Physics-Consistent Text-to-Video Generation
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens
- 2025PixFoundation 2.0: Do Video Multi-Modal LLMs Use Motion in Visual Grounding?
- 2024MotionLLM: Understanding Human Behaviors from Human Motions and Videos
- 2026SIFT: Self-Imagination Fine-Tuning for Physically Plausible Motion in Video Diffusion Models