Localized Observation Abstraction Using Piecewise Linear Spatial Decay for Reinforcement Learning in Combat Simulations
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Abstract (arXiv)
In the domain of combat simulations, the training and deployment of deep reinforcement learning (RL) agents still face substantial challenges due to the dynamic and intricate nature of such environments. Unfortunately, as the complexity of the scenarios and available information increases, the training time required to achieve a certain threshold of performance does not just increase, but often does so exponentially. This relationship underscores the profound impact of complexity in training RL agents. This paper introduces a novel approach that addresses this limitation in training artificial intelligence (AI) agents using RL. Traditional RL methods have been shown to struggle in these high-dimensional, dynamic environments due to real-world computational constraints and the known sample inefficiency challenges of RL. To overcome these limitations, we propose a method of localized observation abstraction using piecewise linear spatial decay. This technique simplifies the state space, reducing computational demands while still preserving essential information, thereby enhancing AI training efficiency in dynamic environments where spatial relationships are often critical. Our analysis reveals that this localized observation approach consistently outperforms the more traditional global observation approach across increasing scenario complexity levels. This paper advances the research on observation abstractions for RL, illustrating how localized observation with piecewise linear spatial decay can provide an effective solution to large state representation challenges in dynamic environments.
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References · 6
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
- 2021Learning Markov State Abstractions for Deep Reinforcement Learningcited by 42
- 2019HexagDLy - Processing hexagonally sampled data with CNNs in PyTorchcited by 9
- 2022Towards Learning Abstractions via Reinforcement Learningcited by 2
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