DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games
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Abstract (arXiv)
In this paper we introduce DeepCrawl, a fully-playable Roguelike prototype for iOS and Android in which all agents are controlled by policy networks trained using Deep Reinforcement Learning (DRL). Our aim is to understand whether recent advances in DRL can be used to develop convincing behavioral models for non-player characters in videogames. We begin with an analysis of requirements that such an AI system should satisfy in order to be practically applicable in video game development, and identify the elements of the DRL model used in the DeepCrawl prototype. The successes and limitations of DeepCrawl are documented through a series of playability tests performed on the final game. We believe that the techniques we propose offer insight into innovative new avenues for the development of behaviors for non-player characters in video games, as they offer the potential to overcome critical issues with
Key facts. Cited by 6 papers in the map (data through 13 Oct 2026). First posted on arXiv 3 Dec 2020.
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Citing papers per year: 2020: 1; 2021: 1; 2022: 0; 2023: 2; 2024: 0; 2025: 1; 2026: 1.
6 papers.
- 2020Demonstration-efficient Inverse Reinforcement Learning in Procedurally Generated Environmentscited by 6
- 2021Policy Fusion for Adaptive and Customizable Reinforcement Learning Agentscited by 4
- 2023Improving Generalization in Game Agents with Data Augmentation in Imitation Learningcited by 4
- 2023Efficient Reinforcement Learning via Decoupling Exploration and Utilizationcited by 3
- 2025Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approachcited by 2
- 2026Augmenting Game AI with Deep Reinforcement Learningcited by 0
- 2026Augmenting Game AI with Deep Reinforcement Learning18 Jun 2026
- 2025Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach27 Oct 2025
- 2023Efficient Reinforcement Learning via Decoupling Exploration and Utilization26 Dec 2023
- 2023Improving Generalization in Game Agents with Data Augmentation in Imitation Learning22 Sep 2023
- 2021Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents21 Apr 2021
- 2020Demonstration-efficient Inverse Reinforcement Learning in Procedurally Generated Environments4 Dec 2020