VideoAgentTrek: Computer Use Pretraining from Unlabeled Videos
On the map: LLM agents and tool use → GUI and mobile agents
Abstract (arXiv)
Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos at web scale, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries and context, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text with high fidelity. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps automatically. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.
Key facts. Cited by 22 papers in the map (data through 7 Oct 2026). Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use. Builds on 17 of its 26 references that are in the map. First posted on arXiv 22 Oct 2025.
Builds on
17 of 26 references.
Closest ancestors · 6
Same direction, newest first
- 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning2 Sep
- 2025Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis19 May
- 2025Scalable Video-to-Dataset Generation for Cross-Platform Mobile Agents19 May
- 2024OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis27 Dec
- 2024GUICourse: From General Vision Language Models to Versatile GUI Agents17 Jun
- 2024On the Effects of Data Scale on UI Control Agents6 Jun
Other references · 11
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,210
- 2019BMN: Boundary-Matching Network for Temporal Action Proposal Generationcited by 327
- 2024Latent Action Pretraining from Videoscited by 302
- 2024Aguvis: Unified Pure Vision Agents for Autonomous GUI Interactioncited by 271
- 2024AgentTrek: Agent Trajectory Synthesis via Guiding Replay with Web Tutorialscited by 123
- 2023Real-Time Flying Object Detection with YOLOv8cited by 93
- 2025Learn-by-interact: A Data-Centric Framework for Self-Adaptive Agents in Realistic Environmentscited by 93
- 2023Video-GroundingDINO: Towards Open-Vocabulary Spatio-Temporal Video Groundingcited by 32
- 2024Learning from Massive Human Videos for Universal Humanoid Pose Controlcited by 27
- 2025Grounding-MD: Grounded Video-language Pre-training for Open-World Moment Detectioncited by 2
Built on by
Citing papers per year: 2025: 2; 2026: 20.
22 papers.
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By area:
- 2025Qwen3-VL Technical Reportcited by 2,534
- 2026OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Taskscited by 29
- 2026CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agentscited by 21
- 2026AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machinescited by 20
- 2026Learning Next Action Predictors from Human-Computer Interactioncited by 7
- 2026Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretrainingcited by 5
- 2026Qwen-CUA: Native Computer Use for (almost) Everythingcited by 5
- 2026GUIDE: A Benchmark for Understanding and Assisting Users in Open-Ended GUI Taskscited by 4
- 2026GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotationcited by 4
- 2026Scaling GUI Agents with Visual State Transitionscited by 3
- 2025Learning from Online Videos at Inference Time for Computer-Use Agentscited by 2
- 2026What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agentscited by 2
10 more
- 2026On the Sample Efficiency of Inverse Dynamics Models for Semi-Supervised Imitation Learningcited by 1
- 2026PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agentscited by 1
- 2026Demo2Tutorial: From Human Experience to Multimodal Software Tutorialscited by 0
- 2026Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extractioncited by 0
- 2026Inducing Task Models from Computer-Use Tracescited by 0
- 2026FigmaTrace: Capturing Creative Nuances in Human Figma Design Workflowscited by 0
- 2026Agentic Video Understanding: A Surveycited by 0
- 2026AdaptArena: Evaluating Test-Time Personalization of Web Agentscited by 0
- 2026Pixels to Keys: Exploring Spatial and Motion Cues in Gameplay Inverse Dynamicscited by 0
- 2026AutoGUIWorld: Image Generators as Visual World Models for GUI Agentcited by 0
- 2026AutoGUIWorld: Image Generators as Visual World Models for GUI Agent1 Oct 2026
- 2026Pixels to Keys: Exploring Spatial and Motion Cues in Gameplay Inverse Dynamics29 Sep 2026
- 2026AdaptArena: Evaluating Test-Time Personalization of Web Agents29 Sep 2026
- 2026Agentic Video Understanding: A Survey21 Sep 2026
- 2026What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents27 Aug 2026
- 2026FigmaTrace: Capturing Creative Nuances in Human Figma Design Workflows20 Aug 2026
- 2026Inducing Task Models from Computer-Use Traces20 Aug 2026
- 2026Qwen-CUA: Native Computer Use for (almost) Everything3 Aug 2026
- 2026Scaling GUI Agents with Visual State Transitions27 Jul 2026
- 2026OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks28 Jun 2026
- 2026Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extraction28 Jun 2026
- 2026Demo2Tutorial: From Human Experience to Multimodal Software Tutorials2 Jun 2026
10 more
- 2026PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agents28 May 2026
- 2026CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents25 May 2026
- 2026Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining14 May 2026
- 2026GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotation27 Mar 2026
- 2026GUIDE: A Benchmark for Understanding and Assisting Users in Open-Ended GUI Tasks26 Mar 2026
- 2026Learning Next Action Predictors from Human-Computer Interaction6 Mar 2026
- 2026AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machines15 Feb 2026
- 2026On the Sample Efficiency of Inverse Dynamics Models for Semi-Supervised Imitation Learning2 Feb 2026
- 2025Qwen3-VL Technical Report26 Nov 2025
- 2025Learning from Online Videos at Inference Time for Computer-Use Agents6 Nov 2025
- 2026OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Taskscited by 29
- 2026CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agentscited by 21
- 2026AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machinescited by 20
- 2026Scaling GUI Agents with Visual State Transitionscited by 3
- 2025Learning from Online Videos at Inference Time for Computer-Use Agentscited by 2
- 2026What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agentscited by 2
- 2026Agentic Video Understanding: A Surveycited by 0
- 2026AdaptArena: Evaluating Test-Time Personalization of Web Agentscited by 0
- 2026AdaptArena: Evaluating Test-Time Personalization of Web Agents29 Sep 2026
- 2026Agentic Video Understanding: A Survey21 Sep 2026
- 2026What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents27 Aug 2026
- 2026Scaling GUI Agents with Visual State Transitions27 Jul 2026
- 2026OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks28 Jun 2026
- 2026CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents25 May 2026
- 2026AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machines15 Feb 2026
- 2025Learning from Online Videos at Inference Time for Computer-Use Agents6 Nov 2025
- 2025Qwen3-VL Technical Reportcited by 2,534
- 2026Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretrainingcited by 5
- 2026GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotationcited by 4
- 2026Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extractioncited by 0
- 2026FigmaTrace: Capturing Creative Nuances in Human Figma Design Workflowscited by 0
- 2026FigmaTrace: Capturing Creative Nuances in Human Figma Design Workflows20 Aug 2026
- 2026Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extraction28 Jun 2026
- 2026Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining14 May 2026
- 2026GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotation27 Mar 2026
- 2025Qwen3-VL Technical Report26 Nov 2025
- 2026Learning Next Action Predictors from Human-Computer Interactioncited by 7
- 2026Qwen-CUA: Native Computer Use for (almost) Everythingcited by 5
- 2026GUIDE: A Benchmark for Understanding and Assisting Users in Open-Ended GUI Taskscited by 4
- 2026PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agentscited by 1
- 2026Demo2Tutorial: From Human Experience to Multimodal Software Tutorialscited by 0
- 2026Inducing Task Models from Computer-Use Tracescited by 0
- 2026Pixels to Keys: Exploring Spatial and Motion Cues in Gameplay Inverse Dynamicscited by 0
- 2026Pixels to Keys: Exploring Spatial and Motion Cues in Gameplay Inverse Dynamics29 Sep 2026
- 2026Inducing Task Models from Computer-Use Traces20 Aug 2026
- 2026Qwen-CUA: Native Computer Use for (almost) Everything3 Aug 2026
- 2026Demo2Tutorial: From Human Experience to Multimodal Software Tutorials2 Jun 2026
- 2026PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agents28 May 2026
- 2026GUIDE: A Benchmark for Understanding and Assisting Users in Open-Ended GUI Tasks26 Mar 2026
- 2026Learning Next Action Predictors from Human-Computer Interaction6 Mar 2026
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