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Deflanderization for Game Dialogue: Balancing Character Authenticity with Task Execution in LLM-based NPCs

arXiv 2510.13586 ↗First posted 15 Oct 2025cs.CL cs.AIcited by 0

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Abstract (arXiv)

The emergence of large language models (LLMs) has opened new opportunities for creating dynamic non-player characters (NPCs) in gaming environments, enabling both functional task execution and persona-consistent dialogue generation. In this paper, we (Tu_Character_lab) report our participation in the Commonsense Persona-Grounded Dialogue Challenge (CPDC) 2025 Round 2, which evaluates agents across three tracks: task-oriented dialogue, context-aware dialogue, and their integration. Our approach combines two complementary strategies: (i) lightweight prompting techniques in the API track, including a Deflanderization prompting method to suppress excessive role-play and improve task fidelity, and (ii) fine-tuned large models in the GPU track, leveraging Qwen3-14B with supervisedfinetuning (SFT) and Low-Rank Adaptation(LoRA). Our best submissions ranked 2nd on Task 1, 2nd on Task 3 (API track), and 4th on Task 3 (GPU track).

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 31 references that are in the map. First posted on arXiv 15 Oct 2025.

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References · 18

  1. 2023Efficient Memory Management for Large Language Model Serving with PagedAttentioncited by 5,767
  2. 2019BERTScore: Evaluating Text Generation with BERTcited by 5,462
  3. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
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  5. 2018Personalizing Dialogue Agents: I have a dog, do you have pets too?cited by 820
  6. 2025τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environmentcited by 558
  7. 2023LaMP: When Large Language Models Meet Personalizationcited by 425
  8. 2016How NOT To Evaluate Your Dialogue System: An Empirical Study of Unsupervised Evaluation Metrics for Dialogue Response Generationcited by 356
  9. 2017Why We Need New Evaluation Metrics for NLGcited by 232
  10. 2024Two Tales of Persona in LLMs: A Survey of Role-Playing and Personalizationcited by 203
  11. 2024Personalized Language Modeling from Personalized Human Feedbackcited by 124
  12. 2023Large Language Models are Diverse Role-Players for Summarization Evaluationcited by 62
6 more
  1. 2023PeaCoK: Persona Commonsense Knowledge for Consistent and Engaging Narrativescited by 19
  2. 2024Large Language Models as User-Agents for Evaluating Task-Oriented-Dialogue Systemscited by 11
  3. 2024Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraftcited by 9
  4. 2025LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platformscited by 5
  5. 2024You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Callingcited by 4
  6. 2024MCPDial: A Minecraft Persona-driven Dialogue Datasetcited by 3

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