Deflanderization for Game Dialogue: Balancing Character Authenticity with Task Execution in LLM-based NPCs
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Abstract (arXiv)
The emergence of large language models (LLMs) has opened new opportunities for creating dynamic non-player characters (NPCs) in gaming environments, enabling both functional task execution and persona-consistent dialogue generation. In this paper, we (Tu_Character_lab) report our participation in the Commonsense Persona-Grounded Dialogue Challenge (CPDC) 2025 Round 2, which evaluates agents across three tracks: task-oriented dialogue, context-aware dialogue, and their integration. Our approach combines two complementary strategies: (i) lightweight prompting techniques in the API track, including a Deflanderization prompting method to suppress excessive role-play and improve task fidelity, and (ii) fine-tuned large models in the GPU track, leveraging Qwen3-14B with supervisedfinetuning (SFT) and Low-Rank Adaptation(LoRA). Our best submissions ranked 2nd on Task 1, 2nd on Task 3 (API track), and 4th on Task 3 (GPU track).
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References · 18
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6 more
- 2023PeaCoK: Persona Commonsense Knowledge for Consistent and Engaging Narrativescited by 19
- 2024Large Language Models as User-Agents for Evaluating Task-Oriented-Dialogue Systemscited by 11
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