MCPDial: A Minecraft Persona-driven Dialogue Dataset
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Abstract (arXiv)
We propose a novel approach that uses large language models (LLMs) to generate persona-driven conversations between Players and Non-Player Characters (NPC) in games. Showcasing the application of our methodology, we introduce the Minecraft Persona-driven Dialogue dataset (MCPDial). Starting with a small seed of expert-written conversations, we employ our method to generate hundreds of additional conversations. Each conversation in the dataset includes rich character descriptions of the player and NPC. The conversations are long, allowing for in-depth and extensive interactions between the player and NPC. MCPDial extends beyond basic conversations by incorporating canonical function calls (e.g. "Call find a resource on iron ore") between the utterances. Finally, we conduct a qualitative analysis of the dataset to assess its quality and characteristics.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 14 of its 18 references that are in the map. First posted on arXiv 29 Oct 2024.
Builds on
14 of 18 references.
References · 14
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
- 2018Personalizing Dialogue Agents: I have a dog, do you have pets too?cited by 828
- 2021Beyond Goldfish Memory: Long-Term Open-Domain Conversationcited by 267
- 2016A Persona-Based Neural Conversation Modelcited by 223
- 2022Challenges and Strategies in Cross-Cultural NLPcited by 218
- 2019The Second Conversational Intelligence Challenge (ConvAI2)cited by 179
- 2018Training Millions of Personalized Dialogue Agentscited by 126
- 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
- 2021BoB: BERT Over BERT for Training Persona-based Dialogue Models from Limited Personalized Datacited by 75
- 2020Like hiking? You probably enjoy nature: Persona-grounded Dialog with Commonsense Expansionscited by 49
- 2016Personalized Machine Translation: Preserving Original Author Traitscited by 47
2 more
- 2022Personalized Dialogue Generation with Persona-Adaptive Attentioncited by 24
- 2021Refocusing on Relevance: Personalization in NLGcited by 18
Built on by
Citing papers per year: 2024: 1; 2025: 1; 2026: 1.
3 papers.
- 2024Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designerscited by 4
- 2025Deflanderization for Game Dialogue: Balancing Character Authenticity with Task Execution in LLM-based NPCscited by 0
- 2026Games That Teach, Chats That Convince: Comparing Interactive and Static Formats for Persuasive Learningcited by 0
- 2026Games That Teach, Chats That Convince: Comparing Interactive and Static Formats for Persuasive Learning20 Feb 2026
- 2025Deflanderization for Game Dialogue: Balancing Character Authenticity with Task Execution in LLM-based NPCs15 Oct 2025
- 2024Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers5 Nov 2024