Efficient 3D Scene Reconstruction and Simulation from Sparse Endoscopic Views
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Abstract (arXiv)
Surgical simulation is essential for medical training, enabling practitioners to develop crucial skills in a risk-free environment while improving patient safety and surgical outcomes. However, conventional methods for building simulation environments are cumbersome, time-consuming, and difficult to scale, often resulting in poor details and unrealistic simulations. In this paper, we propose a Gaussian Splatting-based framework to directly reconstruct interactive surgical scenes from endoscopic data while ensuring efficiency, rendering quality, and realism. A key challenge in this data-driven simulation paradigm is the restricted movement of endoscopic cameras, which limits viewpoint diversity. As a result, the Gaussian Splatting representation overfits specific perspectives, leading to reduced geometric accuracy. To address this issue, we introduce a novel virtual camera-based regularization method that adaptively samples virtual viewpoints around the scene and incorporates them into the optimization process to mitigate overfitting. An effective depth-based regularization is applied to both real and virtual views to further refine the scene geometry. To enable fast deformation simulation, we propose a sparse control node-based Material Point Method, which integrates physical properties into the reconstructed scene while significantly reducing computational costs. Experimental results on representative surgical data demonstrate that our method can efficiently reconstruct and simulate surgical scenes from sparse endoscopic views. Notably, our method takes only a few minutes to reconstruct the surgical scene and is able to produce physically plausible deformations in real-time with user-defined interactions.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 23 references that are in the map. First posted on arXiv 21 Sep 2025.
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References · 21
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2024Depth Anything V2cited by 1,422
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2023Orbit: A Unified Simulation Framework for Interactive Robot Learning Environmentscited by 295
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2022Neural Rendering for Stereo 3D Reconstruction of Deformable Tissues in Robotic Surgerycited by 123
9 more
- 2021Stereo Correspondence and Reconstruction of Endoscopic Data Challengecited by 103
- 2023EndoSurf: Neural Surface Reconstruction of Deformable Tissues with Stereo Endoscope Videoscited by 69
- 2023Learning How To Robustly Estimate Camera Pose in Endoscopic Videoscited by 50
- 2023Neural LerPlane Representations for Fast 4D Reconstruction of Deformable Tissuescited by 44
- 2024Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splattingcited by 43
- 2024EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splattingcited by 33
- 2024EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstructioncited by 22
- 2024Efficient EndoNeRF Reconstruction and Its Application for Data-driven Surgical Simulationcited by 4
- 2024SimEndoGS: Efficient Data-driven Scene Simulation using Robotic Surgery Videos via Physics-embedded 3D Gaussianscited by 3
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