mlsanityData to 7 Oct 2026

Abstracting Geo-specific Terrains to Scale Up Reinforcement Learning

arXiv 2503.20078 ↗First posted 25 Mar 2025cs.LG cs.AI cs.MAcited by 1

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Abstract (arXiv)

Multi-agent reinforcement learning (MARL) is increasingly ubiquitous in training dynamic and adaptive synthetic characters for interactive simulations on geo-specific terrains. Frameworks such as Unity's ML-Agents help to make such reinforcement learning experiments more accessible to the simulation community. Military training simulations also benefit from advances in MARL, but they have immense computational requirements due to their complex, continuous, stochastic, partially observable, non-stationary, and doctrine-based nature. Furthermore, these simulations require geo-specific terrains, further exacerbating the computational resources problem. In our research, we leverage Unity's waypoints to automatically generate multi-layered representation abstractions of the geo-specific terrains to scale up reinforcement learning while still allowing the transfer of learned policies between different representations. Our early exploratory results on a novel MARL scenario, where each side has differing objectives, indicate that waypoint-based navigation enables faster and more efficient learning while producing trajectories similar to those taken by expert human players in CSGO gaming environments. This research points out the potential of waypoint-based navigation for reducing the computational costs of developing and training MARL models for military training simulations, where geo-specific terrains and differing objectives are crucial.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 8 of its 19 references that are in the map. First posted on arXiv 25 Mar 2025.

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8 of 19 references.

References · 8

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  3. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 903
  4. 2017Counterfactual Multi-Agent Policy Gradientscited by 733
  5. 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 260
  6. 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 257
  7. 2018Unity: A General Platform for Intelligent Agentscited by 232
  8. 2021On the Use and Misuse of Absorbing States in Multi-agent Reinforcement Learningcited by 10

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