mlsanityData to 14 Oct 2026

Symbolic Graphics Programming with Large Language Models

arXiv 2509.05208 ↗First posted 5 Sep 2025cs.CV cs.LGcited by 7

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Abstract (arXiv)

Large language models (LLMs) excel at program synthesis, yet their ability to produce symbolic graphics programs (SGPs) that render into precise visual content remains underexplored. We study symbolic graphics programming, where the goal is to generate an SGP from a natural-language description. This task also serves as a lens into how LLMs understand the visual world by prompting them to generate images rendered from SGPs. Among various SGPs, our paper sticks to scalable vector graphics (SVGs). We begin by examining the extent to which LLMs can generate SGPs. To this end, we introduce SGP-GenBench, a comprehensive benchmark covering object fidelity, scene fidelity, and compositionality (attribute binding, spatial relations, numeracy). On SGP-GenBench, we discover that frontier proprietary models substantially outperform open-source models, and performance correlates well with general coding capabilities. Motivated by this gap, we aim to improve LLMs' ability to generate SGPs. We propose a reinforcement learning (RL) with verifiable rewards approach, where a format-validity gate ensures renderable SVG, and a cross-modal reward aligns text and the rendered image via strong vision encoders (e.g., SigLIP for text-image and DINO for image-image). Applied to Qwen-2.5-7B, our method substantially improves SVG generation quality and semantics, achieving performance on par with frontier systems. We further analyze training dynamics, showing that RL induces (i) finer decomposition of objects into controllable primitives and (ii) contextual details that improve scene coherence. Our results demonstrate that symbolic graphics programming offers a precise and interpretable lens on cross-modal grounding.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 45 of its 49 references that are in the map. First posted on arXiv 5 Sep 2025.

Builds on

45 of 49 references.

References · 45

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33 more
  1. 2023ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generationcited by 1,045
  2. 2025Qwen-Image Technical Reportcited by 1,044
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  25. 2025Rendering-Aware Reinforcement Learning for Vector Graphics Generationcited by 39
  26. 2024Chat2SVG: Vector Graphics Generation with Large Language Models and Image Diffusion Modelscited by 38
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  32. 2022Conditional Vector Graphics Generation for Music Cover Imagescited by 5
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 6.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Render-in-the-Loop: Vector Graphics Generation via Visual Self-Feedback
  2. 2025SVGThinker: Instruction-Aligned and Reasoning-Driven Text-to-SVG Generation
  3. 2024VGBench: Evaluating Large Language Models on Vector Graphics Understanding and Generation
  4. 2025SVGen: Interpretable Vector Graphics Generation with Large Language Models
  5. 2025VCode: a Multimodal Coding Benchmark with SVG as Symbolic Visual Representation
  6. 2026VectorGym: A Multi-Task Benchmark for SVG Code Generation, Sketching and Editing
  7. 2026Reinforcement Learning from Intermediate Renders for Image-to-Code Generation
  8. 2024Visually Descriptive Language Model for Vector Graphics Reasoning