Adam SLAM - the last mile of camera calibration with 3DGS
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Abstract (arXiv)
The quality of the camera calibration is of major importance for evaluating progresses in novel view synthesis, as a 1-pixel error on the calibration has a significant impact on the reconstruction quality. While there is no ground truth for real scenes, the quality of the calibration is assessed by the quality of the novel view synthesis. This paper proposes to use a 3DGS model to fine tune calibration by backpropagation of novel view color loss with respect to the cameras parameters. The new calibration alone brings an average improvement of 0.4 dB PSNR on the dataset used as reference by 3DGS. The fine tuning may be long and its suitability depends on the criticity of training time, but for calibration of reference scenes, such as Mip-NeRF 360, the stake of novel view quality is the most important.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 8 of its 13 references that are in the map. First posted on arXiv 28 Aug 2025.
Builds on
8 of 13 references.
References · 8
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2021Pixel-Perfect Structure-from-Motion with Featuremetric Refinementcited by 200
- 2024GSplatLoc: Ultra-Precise Camera Localization via 3D Gaussian Splattingcited by 4
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