SegDAC: Visual Generalization in Reinforcement Learning via Dynamic Object Tokens
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Visual reinforcement learning policies trained on pixel observations often struggle to generalize when visual conditions change at test time. Object-centric representations are a promising alternative, but most approaches use fixed-size slot representations, require image reconstruction, or need auxiliary losses to learn object decompositions. As a result, it remains unclear how to learn RL policies directly from object-level inputs without these constraints. We propose SegDAC, a Segmentation-Driven Actor-Critic that operates on a variable-length set of object token embeddings. At each timestep, text-grounded segmentation produces object masks from which spatially aware token embeddings are extracted. A transformer-based actor-critic processes these dynamic tokens, using segment positional encoding to preserve spatial information across objects. We ablate these design choices and show that both segment positional encoding and variable-length processing are individually necessary for strong performance. We evaluate SegDAC on 8 ManiSkill3 manipulation tasks under 12 visual perturbation types across 3 difficulty levels. SegDAC improves over prior visual generalization methods by 15% on easy, 66% on medium, and 88% on the hardest settings. SegDAC matches the sample efficiency of the state-of-the-art visual RL methods while achieving improved generalization under visual changes. Project Page: https://segdac.github.io/
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 32 of its 38 references that are in the map. First posted on arXiv 12 Aug 2025.
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32 of 38 references.
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- 2024Focus On What Matters: Separated Models For Visual-Based RL Generalization29 Sep
- 2024A Recipe for Unbounded Data Augmentation in Visual Reinforcement Learning27 May
Other references · 30
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18 more
- 2021Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learningcited by 372
- 2023Recognize Anything: A Strong Image Tagging Modelcited by 309
- 2019Improving Sample Efficiency in Model-Free Reinforcement Learning from Imagescited by 274
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- 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 229
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- 2025CTRL-O: Language-Controllable Object-Centric Visual Representation Learningcited by 12
- 2024EfficientViT-SAM: Accelerated Segment Anything Model Without Accuracy Losscited by 3
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- 2026KAGE-Bench: Fast Known-Axis Visual Generalization Evaluation for Reinforcement Learning
- 2025Pre-trained Visual Representations Generalize Where it Matters in Model-Based Reinforcement Learning
- 2024Visual Grounding for Object-Level Generalization in Reinforcement Learning
- 2025Salience-Invariant Consistent Policy Learning for Generalization in Visual Reinforcement Learning
- 2025Zero-Shot Visual Generalization in Robot Manipulation
- 2020Self-supervised Visual Reinforcement Learning with Object-centric Representations
- 2026Capturing Visual Environment Structure Correlates with Control Performance
- 2025Seg-R1: Segmentation Can Be Surprisingly Simple with Reinforcement Learning